Showing results 1 to 5 of 5
Search took 0.00 seconds.
Search: Posts Made By: Garkin
Forum: General Authoring Discussion 12/21/14, 06:22 AM
Replies: 23
Views: 15,151
Posted By Garkin
- Yes, you need just unique namespace. - If you...

- Yes, you need just unique namespace.
- If you increase version number, it will reset to defaults just your namespace. Nothing else.
Forum: General Authoring Discussion 12/20/14, 11:00 AM
Replies: 23
Views: 15,151
Posted By Garkin
I'm not sure if it is a bug. If you separate...

I'm not sure if it is a bug. If you separate variable names by comma, it will behave as you have descrbed. But all items in addon manifest has to be space separated, there shouldn't be any other...
Forum: General Authoring Discussion 12/20/14, 09:57 AM
Replies: 23
Views: 15,151
Posted By Garkin
This is how it does default UI. It has just one...

This is how it does default UI. It has just one global name for saved variables defined in manifest:

from Ingame.txt:
; Ingame Script Files
## DependsOn: ZO_IngameLocalization ZO_Common

##...
Forum: General Authoring Discussion 12/20/14, 07:52 AM
Replies: 23
Views: 15,151
Posted By Garkin
I'm using two saved variables in LoreBooks since...

I'm using two saved variables in LoreBooks since v0.3 (22.4.2014) and I had not a single issue with that.


## Title: |cEFEBBELoreBooks|r 1.4.5
## Description: This addon displays map pins for...
Forum: General Authoring Discussion 12/19/14, 05:58 AM
Replies: 23
Views: 15,151
Posted By Garkin
SavedVariables are available when...

SavedVariables are available when EVENT_ADD_ON_LOADED is triggered for your addon, not sooner. If you try to use saved variables when the ZO_Ingame is loaded, your variables are not ready yet and...
Showing results 1 to 5 of 5