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Forum: Tutorials & Other Helpful Info 08/23/23, 11:16 AM
Replies: 52
Views: 14,763
Posted By Masteroshi430
Note: EVENT_PVP_KILL_FEED_DEATH should read: *...

Note: EVENT_PVP_KILL_FEED_DEATH should read:

* EVENT_PVP_KILL_FEED_DEATH (*string* _killLocation_, *string* _killerPlayerDisplayName_, *string* _killerPlayerCharacterName_, *[Alliance|#Alliance]*...
Forum: Tutorials & Other Helpful Info 08/08/23, 01:53 PM
Replies: 52
Views: 14,763
Posted By Masteroshi430
Ah! That explains a lot! Thanks! That is totally...

Ah! That explains a lot! Thanks!
That is totally counter intuitive because in my mind a non-set bool is false, but here there is a default true value... Okay I'll keep that in mind.
:)
Forum: Tutorials & Other Helpful Info 08/08/23, 07:21 AM
Replies: 52
Views: 14,763
Posted By Masteroshi430
Thanks for the infos Baertram! :)

Thanks for the infos Baertram! :)
Forum: Tutorials & Other Helpful Info 08/08/23, 02:23 AM
Replies: 52
Views: 14,763
Posted By Masteroshi430
OK, what I don't get yet is why do we have to set...

OK, what I don't get yet is why do we have to set it to the same value if it is already set :

vanilla code is :
<Layer name="GamepadUIMode" allowFallthrough="false">

but I have to set this to allow...
Forum: Tutorials & Other Helpful Info 08/07/23, 11:25 PM
Replies: 52
Views: 14,763
Posted By Masteroshi430
So to be 100% clear: These are the...

So to be 100% clear:
These are the allowFallthrough in the ESOUI code, they are all set to false except SI_KEYBINDINGS_LAYER_HOUSING_EDITOR_PLACEMENT_MODE, it is not allowed to set these layers to...
Forum: Tutorials & Other Helpful Info 08/04/23, 11:11 PM
Replies: 52
Views: 14,763
Posted By Masteroshi430
no, I don't get it.

no, I don't get it.
Forum: Tutorials & Other Helpful Info 08/04/23, 11:50 AM
Replies: 52
Views: 14,763
Posted By Masteroshi430
My headache of the day: To allow using custom...

My headache of the day:
To allow using custom keybinds in menus with gamepad mode we have to use this though:


<Layer name="GamepadUIMode" allowFallthrough="false">
<Category>
...
Forum: Tutorials & Other Helpful Info 07/28/23, 01:37 PM
Replies: 52
Views: 14,763
Posted By Masteroshi430
Note: "allowFallthrough" in the XML currently...

Note:
"allowFallthrough" in the XML currently causes the game to crash internally, it will be fixed in a future update and the use "allowFallthrough" will then raise an UI error.
If you have this in...
Forum: Tutorials & Other Helpful Info 07/19/23, 01:15 AM
Replies: 52
Views: 14,763
Posted By Masteroshi430
Thanks Dan, I will work on this. :)

Thanks Dan, I will work on this. :)
Forum: Tutorials & Other Helpful Info 07/15/23, 12:50 PM
Replies: 52
Views: 14,763
Posted By Masteroshi430
I used a minimum of 10 kills including the 3...

I used a minimum of 10 kills including the 3 alliances at a location to add the notification and 5 minutes without kill at the location to remove the notification in CyrHUD.
I'll see if I fine...
Forum: Tutorials & Other Helpful Info 07/11/23, 11:29 PM
Replies: 52
Views: 14,763
Posted By Masteroshi430
So we use to iterate...

So we use to iterate GetKillLocationPinInfo(*luaindex* _index_) with GetNumKillLocations() to get pintype and X Y coordinates of the pin, according to pintype we will use...
Forum: Tutorials & Other Helpful Info 07/11/23, 09:37 AM
Replies: 52
Views: 14,763
Posted By Masteroshi430
I found some on...

I found some on...
Forum: Tutorials & Other Helpful Info 07/10/23, 03:31 PM
Replies: 52
Views: 14,763
Posted By Masteroshi430
The forced disabled addon feature is a "security"...

The forced disabled addon feature is a "security" measure you guys can activate in the future if an addon does unallowed things or do you plan to disable addons for some part(s) of the game?
Showing results 1 to 13 of 13