Originally Posted by merlight
Controls have an additional method SetAlpha(a). Note that values for SetAlpha as well as SetColor should be in the range <0; 1>.
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Originally Posted by Garkin
AFAIK color code can't have transparency. All you can do is as merlight suggested use myLabel:SetAlpha(0.5).
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Thanks both of you! I was worried it wasn't possible to set alpha on just a part of the text, however I was hoping to be wrong so I didn't have to split ut my control into multiple labels. Well, not much todo until the game supports it (wink wink ZO).