Is it intended that you get "item repaired" alerts even in "keyboard" mode?
I believe that those alerts are from ZO_GamepadStoreManager:
Lua Code:
-- part of the ZO_GamepadStoreManager:Initialize(control) function
local function OnItemRepaired(bagId, slotIndex)
if self.isRepairingAll then
if self.numberItemsRepairing > 0 then
self.numberItemsRepairing = self.numberItemsRepairing - 1
if self.numberItemsRepairing == 0 then
self:RepairMessageBox()
self.isRepairingAll = false
end
end
else
self:RepairMessageBox(bagId, slotIndex)
end
end
SHARED_INVENTORY:RegisterCallback("ItemRepaired", OnItemRepaired)
---
function ZO_GamepadStoreManager:RepairMessageBox(bagId, slotId)
if not bagId then
local message = zo_strformat(SI_GAMEPAD_REPAIR_ALL_SUCCESS)
ZO_AlertNoSuppression(UI_ALERT_CATEGORY_ALERT, nil, message)
else
local name = zo_strformat(SI_TOOLTIP_ITEM_NAME, GetItemName(bagId, slotId))
local message = zo_strformat(SI_GAMEPAD_REPAIR_ITEM_SUCCESS, name)
if message then
ZO_AlertNoSuppression(UI_ALERT_CATEGORY_ALERT, nil, message)
end
end
end