Originally Posted by circonian
Yeah, it looks like a bug. I'm not sure why adding a fragment to the hud scene would cause it. I created a test addon with minimal code & added a label to the hud scene & it still causes the error. So I created a thread for it to see if anyone else has any ideas or maybe get a ZOS response if its a bug: HUD_SCENE:AddFragment
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Use ZO_HUDFadeSceneFragment instead of ZO_FadeSceneFragment.
This works:
Lua Code:
--lines 2177-2181:
self.FRAGMENT_DIRECTION_ARROW = ZO_HUDFadeSceneFragment:New(self.reticleWin)
self.FRAGMENT_GROUP_DIRECTION_ARROW = ZO_HUDFadeSceneFragment:New(self.reticleGroupWin)
HUD_SCENE:AddFragment(self.FRAGMENT_DIRECTION_ARROW)
HUD_SCENE:AddFragment(self.FRAGMENT_GROUP_DIRECTION_ARROW)