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04/05/15, 10:28 PM   #2
CrazyJay
Join Date: Apr 2015
Posts: 2
I did it!

And the winner is: I'm an idiot. Just some error with cut/pasting from the code available in the thread I linked.

Anyways, if anyone wants the final product here it is:

Lua Code:
  1. EVENT_MANAGER:RegisterForEvent("MoveInteract_OnLoad", EVENT_ADD_ON_LOADED,
  2.    function(code, name)
  3.       if name ~= "MoveHoldToInteractPlayer" then return end
  4.       ZO_PlayerToPlayerAreaPromptContainer:ClearAnchors()
  5.       ZO_PlayerToPlayerAreaPromptContainer:SetAnchor(BOTTOM, ZO_PlayerToPlayerArea, BOTTOM, 150, -500)
  6.       EVENT_MANAGER:UnregisterForEvent("MoveInteract_OnLoad", EVENT_ADD_ON_LOADED)
  7.    end)

See attached SS for results. It's pretty damn close to the NPC version in location now.

Now, if I can just figure out how to make it editable in game, I'll have a real winner and maybe I'll post the addon for others that may want it! (I'll take any pointers if you want to take a moment to share)
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