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04/13/15, 05:11 PM   #10
Baertram
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Fine :-)

The thread said something about preloading the textures at least once otherwise they won't be shown and thus not replaced.
I think this will be done automatically as the action bar is always there at the start of the game, or at leasta fter swapping it at least once.

Sometimes deleting the file ShadedCooked.cache one folder above the "Addons" folder helps too if you experiment with textures!

I hope you can find the right textures. I've tried it with
Lua Code:
  1. RedirectTexture("/esoui/art/actionbar/abilityframe64_down.dds", "/esoui/art/achievements/achievements_iconbg.dds")

and also with the *-up.dds each time the weapons are swapped, but this did not seem to work properly :-(
Maybe I got the wrong texture names.

EDIT:
Ok, I had the wrong textures then ^^
Now optimize your code so the textures won't be redirected too often. I guess it is enough to redirect them at the player activated event callbackfunction once because they shouldn't reload at each weapon switch, isn't it?
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