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:
[outdated] WorldMap - mapIDs, detection when map is changed
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07/27/15, 12:42 PM
#
19
Ayantir
Join Date: Jul 2014
Posts: 1,019
Thank you,
It's
Lua Code:
SetMapToPlayerLocation
(
)
which update the whole thing,
You'll need to after:
Lua Code:
CALLBACK_MANAGER:FireCallbacks
(
"OnWorldMapChanged"
)
to do not break other addons (and map) aswell.
and then the functions works well.
Last edited by Ayantir : 07/27/15 at
12:45 PM
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