There is an option to disband a group, but I never heard of a group getting destroyed (besides in pvp by other players
).
The case is handled in alerthandlers.lua even though nothing is done, so it seems to be in the game at least.
Maybe it is something a game master can do?
Lua Code:
if reason == GROUP_LEAVE_REASON_DISBAND then
if isLeader and not isLocalPlayer then
if nameToShow ~= "" then
message = zo_strformat(SI_GROUP_NOTIFICATION_GROUP_DISBANDED, nameToShow)
end
end
sound = SOUNDS.GROUP_DISBAND
elseif reason == GROUP_LEAVE_REASON_KICKED then
if isLocalPlayer then
message = SI_GROUP_NOTIFICATION_GROUP_SELF_KICKED
else
if nameToShow ~= "" then
message = zo_strformat(GetString("SI_GROUPLEAVEREASON", reason), nameToShow)
end
end
sound = SOUNDS.GROUP_KICK
elseif reason == GROUP_LEAVE_REASON_VOLUNTARY then
if not isLocalPlayer then
if nameToShow ~= "" then
message = zo_strformat(GetString("SI_GROUPLEAVEREASON", reason), nameToShow)
end
end
sound = SOUNDS.GROUP_LEAVE
elseif reason == GROUP_LEAVE_REASON_DESTROYED then
--do nothing, we don't want to show additional alerts for this case
end