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12/25/15, 01:25 PM   #31
Wandamey
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Posts: n/a
hi guys, merry Christmas!

and yup that should have worked, but maybe the issue wasn't the callback when you tried last page, Snowman, but the value you are using to update your pins :

last of your (posted) code, you say your count is updated on player activated (and probably map changed too?), but when you check if the count has changed in what you wrote, nowhere you are updating the new value to use it on the refreshed pins
As I said idk what happens on refresh pins, but as it seems to be from a lib I assume the new value is not calculated there.

maybe that was what prevented the update on state change and made you have to change the shown map to update your values.
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