- CraftEnchantingItem(number potencyRuneBagId, number potencyRuneSlotIndex, number essenceRuneBagId, number essenceRuneSlotIndex, number aspectRuneBagId, numberaspectRuneSlotIndex)
According to these, it appears that this function should make a glyph using the potency run positioned in PotencyRuneBagId, at slot number potencyRuneSlotIndex, and so on for the others. However, it will now actually prioritize items in your bag over those in the bank. Would it be possible to revert this effect?