View Single Post
01/17/17, 12:28 PM   #11
dorrino
AddOn Author - Click to view addons
Join Date: Mar 2015
Posts: 50
Originally Posted by ZOS_ChipHilseberg View Post
We are looking at some changes to this ruleset before it goes live that still address the PvP concerns but allow PvE buff addons to continue to work.
While you're here i have a question.

This change obviously severely limits the features of my addon. Can i (we) get an official stance on which parts of the addon are not desirable within ZOS design direction?

Even after the change i have some ideas how to still get the info i need for the addon to work. This will be noticeably more cumbersome and unreliable (probably) though.

In any case my intention is NOT to start an arms race with you guys. And i don't really want to spend hours of developing an intricate system to circumvent this change only to realize you will counter it with some other change

So, please, tell me which features are fine to have within your vision and which features will get an active countermeasures from you?

Thank you,

PS. Chip, in 5-10 min i'll PM you an exploit, that i found, that is very much possible with the current API. It technically allows to automate almost any players actions and CONDITIONALLY call protected and PRIVATE functions even when in combat. Cheers
  Reply With Quote