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02/10/17, 02:13 PM   #23
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Originally Posted by Phinix View Post
This also seems to solve the errors. I set your previous test back to 100, made the above change, and after reloading there was no error. Set the above back to the original, reloaded, followed the same sequence, errors.

I also tried with both edits set, and going straight to the inventory instead of going to the map first, and either way it seems either or both of these changes together avoid the error in half a dozen tests so far.
Yes, the problem is that Garkin's original fragment has a 200ms fade, which is borderline (if it is the last fragment, it will be the cause of the error)
One could change the fade duration of an other build-in fragment to be greather than 200ms to solve the problem, too.
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