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[implemented] GetWeaponPairInfo() to get backbar slot data
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06/21/17, 08:43 AM
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Ayantir
Join Date: Jul 2014
Posts: 1,019
I would say that it will require a huge change from zos, because it is known that swapping generate some network activity.. does the C++ know which skills are on the non active bar or does this trigger a network request at each swap? ^^
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