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Event for player being fully in the world and ready?
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04/08/14, 03:47 PM
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Dio
Join Date: Mar 2014
Posts: 29
I just ran into one problem.
ZO_CreateStringId must be called before EVENT_PLAYER_ACTIVATED fires. So if you use custom keybindings, you'll still need to register EVENT_ADD_ON_LOADED and do your ZO_CreateStringId calling at that point.
Dio
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