Originally Posted by Baertram
|
It appears while in the store. Perhaps
https://github.com/esoui/esoui/tree/...w_keyboard.lua?
Or just use the search at the top to search for wordings, function names etc. you know of being used in the consense. Maybe just check the itemtooltip files and check which functions are able to add lines -> scan for those in the total code.
Maybe it's the achievementtooltips file:
https://github.com/esoui/esoui/blob/...nttooltips.lua
|
I think that's for displaying tooltips in the Journal/Achievement window
Or this file here:
https://github.com/esoui/esoui/blob/...ltipstyles.lua
Check for e.g.
ZO_TOOLTIP_STYLES =
...
achievementDescriptionIncomplete
It could be the red line? Search for the usage of ZO_TOOLTIP_STYLES[achievementDescriptionIncomplete] this text/part and maybe you'll find where it get's added.
|
That's also for use in the Journal/Achievement window.
Is there a way to scan the live code in memory while in the game for the text that appears in the tooltip, to see what variable holds it or how it's getting generated? The text has to live somewhere.