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04/09/14, 01:15 AM   #8
vapakule
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Join Date: Apr 2014
Posts: 15
Cool

Im actually find one solution, tracking Mouse down event. Only think i have to do is add timings to it. Usual timings when heavy attack is fully charged (its about ~1.7sec) , scaling depends on weapon enhancement or another stats. What do you think, can i use static variable as standard period which fires heavy attack ? In this case, I can add the charge indicator attack
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