Some quests simply have to be without a target pointer, for example when you are asked to find something and it is implied that the location of the target is unknown. For exteriors, without a better description of the goal of the quest, this is not feasible, but for interiors it would be nice to have a setting that allows you to disable the target pointer on the map, and also the ability to assign a button to display the target pointer on the map.
And so that the player does not get confused at all, there should be a mark on the map that the goal is in this interior.
Last edited by Laicus : 02/11/19 at 03:42 AM.
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