you inevitably get performance problems if you combine two games, a huge rpg and some pvp shooter. The main reason for cs:go having small maps, few objects and poor graphic is performance. However, my question is about the Elder Scrolls RPG part, an extremly huge and wide world with countless object. You need years to get all or at least all you want. Places to trade and deal them is essential. To have these places useful and practical is essential as well. Either you implement this vanilla or you give the people the possibility to build their own. ZOS choses the latter. And now, after years, they decided to make these tools useless.
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