Originally Posted by Xrystal
So:
SetMapToPlayerPosition()
mapName = GetMapName()
x,y, heading or z = GetMapPlayerPosition()
|
But then this destroys the players selection of whatever map they left on the map selection screen.
It also seems weird to do this per .5 or even 1s tic to update positions based on distance to quest.
Strangely odd workflow, but I will see how these pan out.
Thanks for the help.