Originally Posted by ZOS_DanBatson
The only issue lies with trying to change the value on an already existing action layer. Inheriting and choosing a different value is fine because it's still its own new layer. Also AFAIK the limitation lies solely with the allowFallthrough attribute.
|
My headache of the day:
To allow using custom keybinds in menus with gamepad mode we have to use this though:
Code:
<Layer name="GamepadUIMode" allowFallthrough="false">
<Category>
<AllowAction name="RUN_ROOMBA"/>
</Category>
</Layer>
Is there any alternative or this will still be allowed?