The interaction can be total strange too. Garkin and I had a brief add-on conflict. It had to do with the lua convention of dumping unused return values to an underscore character. Inside on of Skyshards locally decared functions was.
Code:
_,_,_,zone,subzone = string.find(textureName, "(maps/)(%w+)/(%w+_%w+)")
In ESOTheater, I had for whatever unknown reason had '_' in the relative parent position when setting an anchor.
Code:
tcontrol:SetAnchor(TOP, _, _, x, y)
If Skyshards loaded before mine, boom. The game tired to use the value from Skyshards on the set anchor. Easy to fix but very unexpected.
Cheers,
halja