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04/23/14, 01:24 PM   #11
thelegendaryof
 
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Join Date: Mar 2014
Posts: 161
Yes i know that it's used otherwise aswell however
  1. its not enabled by default so up to the users choice
  2. all of it is still displayed in /debug instead - just centralized and not in the chatwindow.
  3. to add to it you can still output it like regular without any surpression applied for important messages with LibDebug.d() which is basically a unmodified copy of the original function - if you plan to add support for LibDebug that is.

I dont think I can do anymore in terms of both user and developer friendliness. Or do you have an idea?

Btw. You can add own Message-Buffers as well. Sight, I'm just back home but I'm done for today and am to lazy to document it properly right now. Use /zgoo LibDebug to display all Public Methods which should give a basic idea what you can do - LibDebug.Buffer.DEBUG and LibDebug.Buffer.ERROR holds all debug/error messages by default.

Edit:

Hm ok, d() seems to be really widley used for Custom-Messages in many Addons as well.
I'll see if I can find an better less intrusive solution for that case.

Last edited by thelegendaryof : 04/23/14 at 04:35 PM.
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