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04/21/14, 10:44 AM   #4
ins
AddOn Author - Click to view addons
Join Date: Mar 2014
Posts: 76
Well, in game you could just type
/script d(GetString(SI_CURRENCY_YOUR_GOLD)) and it should print the localized version of this string to your chat text.
So the output would be "Carried Gold" for "en" localization. The same "d(variable_name)" will work in an addon context.
These are global strings so they are available "all" the time.



Changing the CVar ("language.2") to "de" or "fr" would possibly let you see the other, unless EsoStrings (where these strings are from) needs to be reloaded to get other languages.

You can change the CVar in game

/script SetCVar("language.2","de")
/script GetCVar("language.2")

Etc.

Last edited by ins : 04/21/14 at 11:29 AM.
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