Lua Code:
* IsGuildMate(*string* _charOrDisplayName_)
** _Returns:_ *bool* _isGuildMate_
I suppose the code iterates through your player guilds,
is it possible in the future to also return the guildId if the boolean returns true?
EDIT: Oh, in case of multiple shared guilds, I don't know how it would work... Return a table with shared guilds maybe?
Lua Code:
* GetAncestor(*luaindex* _ancestorIndex_)
** _Returns:_ *object* _ancestorControl_
You'll have to explain that one...
EDIT: Oh could that be parent of parent?
Lua Code:
* GetNamedSibling(*string* _siblingName_)
** _Returns:_ *object* _returnedControl_
Pretty neat
Lua Code:
* GetNormal()
** _Returns:_ *number* _normalX_, *number* _normalY_, *number* _normalZ_
Normalized world position of control?