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06/12/23, 03:09 PM   #12
sinnereso
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Join Date: Oct 2022
Posts: 247
Well his idea may work but id have to rewrite some stuff and use a saved variable for the original cp so it would know what WAS there after a reload. currently im using a global switch and variable to know when changes are required and what was the original cp.

**EDIT
the problem isn't exactly clear. I'm trying to determine why i can sometimes swap cp 5x and others 25x and then all stops working completely but reports its fine with

GetChampionPurchaseAvailability()
GetExpectedResultForChampionPurchaseRequest()

and even

EVENT_CHAMPION_PURCHASE_RESULT

all reporting 0 in a branch of code that cannot even get to that point unless the correct skills are slotted to replace. It works flawless fast upto 25x and then just stops, code runs as normal and results are all 0(which is perfect) and then executes SendChampionPurchaseRequest() but nothing happening.

Last edited by sinnereso : 06/12/23 at 07:26 PM.
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