Hi Baertram. I just found this section. Hope it's not too late
Code:
--lib.localization
de = "德文",
en = "英文",
fr = "法文",
jp = "日文",
ru = "俄文",
pl = "波兰文",
es = "西班牙文",
zh = "中文",
dlc = "章节, DLC & 补丁",
dropZones = "掉落区域",
dropZoneDelve = GetString(SI_INSTANCEDISPLAYTYPE7),
dropZoneDungeon = dungeonStr,
dropZoneVeteranDungeon = GetString(SI_DUNGEONDIFFICULTY2) .. " " .. dungeonStr,
dropZonePublicDungeon = GetString(SI_INSTANCEDISPLAYTYPE6),
dropZoneBattleground = GetString(SI_INSTANCEDISPLAYTYPE9),
dropZoneTrial = GetString(SI_LFGACTIVITY4),
dropZoneArena = setTypeArenaName["zh"],
dropZoneMail = GetString(SI_WINDOW_TITLE_MAIL),
dropZoneCrafted = GetString(SI_SPECIALIZEDITEMTYPE213),
dropZoneCyrodiil = GetString(SI_CAMPAIGNRULESETTYPE1),
dropZoneMonster = dungeonStr,
dropZoneImperialCity = GetString(SI_CAMPAIGNRULESETTYPE4),
dropZoneImperialSewers = "帝都下水道",
dropZoneEndlessArchive = GetString(SI_ZONEDISPLAYTYPE12),
--dropZoneOverland = GetString(),
dropZoneSpecial = GetString(SI_HOTBARCATEGORY9),
dropZoneMythic = GetString(SI_ITEMDISPLAYQUALITY6),
droppedBy = "掉落于",
reconstructionCosts = "重铸消耗",
setId = "套装 ID",
setType = "套装类型",
armorType = "护甲类型",
weaponType = "武器类型",
armorOrWeaponType = "护甲/武器类型",
equipmentType = "装备栏位",
equipSlot = "栏位",
enchantmentSearchCategory = "附魔目录.",
numBonuses = "# 加成",
neededTraits = "需要特质 (研究)",
neededTraitsOrReconstructionCost = "特质 (研究)/重铸消耗",
dropMechanic = "掉落机制",
undauntedChest = undauntedStr .. " 宝箱",
boss = GetString(SI_CUSTOMERSERVICESUBMITFEEDBACKSUBCATEGORIES501),
modifyTooltip = "根据套装信息改进提示",
tooltipTextures = "在提示中显示材质",
tooltipTextures_T = "在提示中显示为套装类型, 掉落机制以及地点/Boss名等显示材质",
defaultTooltipPattern = "默认提示",
defaultTooltipPattern_TT = "使用复选框在物品工具提示中添加有关套装物品的信息\n默认输出格式为:\n\n<材质><套装类型名> <如果是制造套: (所需特质)/如果不是制造套: (重铸消耗)>\n<掉落区域信息> [包含 <地区名> (<掉落机制>: 掉落机制掉落地区>)]\n<DLC 名>\n如果掉落地区一致, 掉落机制和地区/Boss名将会在一行中列出, 以;分割",
customTooltipPattern = "自定义提示文本",
customTooltipPattern_TT = "自定义你的提示文本, 可以在其中使用一些预定义的占位符. 例如: \'类型 <<1>>/掉落于 <<2>> <<3>> <<4>>\'.\n将文本留空会让提示无效!\n占位符必须以 << 作为前缀, 然后是一位数字, 然后以 >> 作为后缀, e.g. <<1>> 或 <<5>>.\n在文本中最多包含6个占位符. 换行: <br>\n\n以下是一个可能的占位符:\n<<1>> 套装类型\n<<2>> 掉落机制 [可能有好几种, 对于不同者, 以 \',\'分割]\n<<3>> 掉落区域 [可能有好几种, 对于不同者, 以 \',\'分割] 如果所有地区都在一起它们将被汇总\n<<4>> Boss/署名掉落 [可能有好几种, 对于不同者, 以 \',\'分割]\n<<5>> 所需特质研究的数量, 或重铸消耗\n<<6>> 套装登场的章节/DLC 名.\n\n|cFF0000注意|r: 如果你输入了不包含任何占位符<<数字>>的无效提示文本, 输入框将会自行清空!",
slashCommandDescription = "查找套装名的翻译",
slashCommandDescriptionClient = "查找套装ID/名称 (根据客户端语言)",
previewTT = "套装预览",
previewTT_TT = "使用斜杠指令 /lsp <套装ID> or /lsp <套装名 或 套装ID> 来获取套装的预览提示.\n\n如果你拥有并启用了LibSlashCommander, 套装ID/套装名会自动在列表中补全.\n你可以通过空格键来显示在聊天输入框中通过TAB/鼠标选中的套装的翻译后名称. 在其他语言的套装名上按回退键(或点击它)会显示对应当前客户端语言的套装名并在聊天输入框中显示其他语言的名称以便你复制使用.\n\n\n使用斜杠命令 /lss <套装名 或 套装ID> 来展示/隐藏 查找界面.",
previewTTToChatToo = "发送物品预览链接到聊天栏",
previewTTToChatToo_TT = "当此选项启用时, 预览的物品链接也会被发送到聊天输入框, 以便你发送/复制它.",
headerUIStuff = "UI",
headerTooltips = "提示",
addSetCollectionsCurrentZoneButton = "套装收集: 当前区域按键",
addSetCollectionsCurrentZoneButton_TT = "在套装收集界面增加一个当前区域/父级区域按键",
moreOptions = "更多选项",
parentZone = "父级区域",
currentZone = "当前区域",
--Search UI
multiSelectFilterSelectedText = "<<1[$d %s/$d %s]>>",
noMultiSelectFiltered = "无 %s 被筛选",
nameTextSearch = "(+/-)名称/ID , 单独",
nameTextSearchTT = "在输入多个名称/ID时用逗号(,)分割.\n用+或-前缀来从搜索结果中包含或排除某个名称/ID.",
bonusTextSearch = "(+/-)加成 , 单独",
bonusTextSearchTT = "在输入多个加成用逗号(,)分割.\n用+或-前缀来从搜索结果中包含或排除某个加成.\n添加 :<加成条数#> 来特定搜索复数条的加成\n\n示例:\n+暴击t,-生命 搜索所有有暴击 (e.g. 暴击率) 加成但没有生命加成的套装\n+暴击:2 搜索所有有两条暴击词条的套装",
showAsText = "以文本展示",
showAsTextWithIcons = "以文本展示 (和图标一起)",
textBoxFilterTooltips = "文本过滤: 提示",
dropdownFilterTooltips = "下拉过滤: 提示",
dropdownFilterEntryTooltips = "下拉过滤: 入口提示",
searchUIShowSetNameInEnglishToo = "也使用英语展示/搜索套装名",
popupTooltip = "弹出提示",
setInfos = "套装信息",
showAsTooltip = "以提示形式展示",
showCurrentZoneSets = "显示当前地区的套装",
clearHistory = "清除历史",
wayshrines = "传送祭坛",
invertSelection = "≠ 反选"
--lib.dropMechanicIdToName
[LIBSETS_DROP_MECHANIC_MAIL_PVP_REWARDS_FOR_THE_WORTHY] = "给有价值的人的奖励",
[LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_BRUMA] = "西罗帝尔城镇: 布鲁玛 (军需官/日常任务)",
[LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_CROPSFORD] = "西罗帝尔城镇: 克罗普斯福特 (军需官/日常任务)",
[LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_VLASTARUS] = "西罗帝尔城镇: 瓦拉斯塔努斯 (军需官/日常任务)",
[LIBSETS_DROP_MECHANIC_ARENA_STAGE_CHEST] = "竞技场关卡宝箱",
[LIBSETS_DROP_MECHANIC_MONSTER_NAME] = "怪物名",
[LIBSETS_DROP_MECHANIC_OVERLAND_BOSS_DELVE] = "洞穴Boss",
[LIBSETS_DROP_MECHANIC_OVERLAND_WORLDBOSS] = "世界Boss",
[LIBSETS_DROP_MECHANIC_OVERLAND_BOSS_PUBLIC_DUNGEON] = "公共地下城Boss",
[LIBSETS_DROP_MECHANIC_OVERLAND_CHEST] = "世界/洞穴宝箱",
[LIBSETS_DROP_MECHANIC_BATTLEGROUND_REWARD] = "战场奖励",
[LIBSETS_DROP_MECHANIC_MAIL_DAILY_RANDOM_DUNGEON_REWARD] = "每日随机地下城奖励邮件",
[LIBSETS_DROP_MECHANIC_IMPERIAL_CITY_VAULTS] = "帝都宝库",
[LIBSETS_DROP_MECHANIC_LEVEL_UP_REWARD] = "升级奖励",
[LIBSETS_DROP_MECHANIC_TELVAR_EQUIPMENT_LOCKBOX_MERCHANT] = "生命石装备箱商人, 位于帝都下水道基地",
[LIBSETS_DROP_MECHANIC_AP_ELITE_GEAR_LOCKBOX_MERCHANT] = "联盟点数装备箱商人, 位于西罗帝尔/瓦登费尔",
[LIBSETS_DROP_MECHANIC_REWARD_BY_NPC] = "来自一位具名的NPC的奖励",
[LIBSETS_DROP_MECHANIC_OVERLAND_OBLIVION_PORTAL_FINAL_CHEST] = "湮灭传送门最终Boss奖励",
[LIBSETS_DROP_MECHANIC_DOLMEN_HARROWSTORM_MAGICAL_ANOMALIES] = "暗锚, 苦痛风暴, 魔力异常点奖励",
[LIBSETS_DROP_MECHANIC_DUNGEON_CHEST] = "地下城宝箱",
[LIBSETS_DROP_MECHANIC_DAILY_QUEST_REWARD_COFFER] = "日常任务奖励箱",
[LIBSETS_DROP_MECHANIC_FISHING_HOLE] = "渔获",
[LIBSETS_DROP_MECHANIC_OVERLAND_LOOT] = "从陆上节点捡拾获得",
[LIBSETS_DROP_MECHANIC_TRIAL_BOSS] = "试炼Boss",
[LIBSETS_DROP_MECHANIC_MOB_TYPE] = "普通怪物",
[LIBSETS_DROP_MECHANIC_GROUP_DUNGEON_BOSS] = "组队地下城Boss",
[LIBSETS_DROP_MECHANIC_PUBLIC_DUNGEON_CHEST] = "公共地下城宝箱",
[LIBSETS_DROP_MECHANIC_HARVEST_NODES] = "采集制造节点",
[LIBSETS_DROP_MECHANIC_IMPERIAL_CITY_TREASURE_TROVE_SCAMP] = "帝都宝藏魔",
[LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_CHEYDINHAL] = "西罗帝尔城镇: 香丁赫尔",
[LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_CHORROL_WEYNON_PRIORY] = "西罗帝尔城镇: 文扬修道院, 科洛尔",
[LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_CHEYDINHAL_CHORROL_WEYNON_PRIORY] = "西罗帝尔城镇: 香丁赫尔 / 文扬修道院, 科洛尔",
[LIBSETS_DROP_MECHANIC_CYRODIIL_BOARD_MISSIONS] = "西罗帝尔公告板任务",
--Will be used in other languages via setmetatable below!
[LIBSETS_DROP_MECHANIC_ANTIQUITIES] = GetString(SI_GUILDACTIVITYATTRIBUTEVALUE11),
[LIBSETS_DROP_MECHANIC_BATTLEGROUND_VENDOR] = GetString(SI_LEADERBOARDTYPE4) .. " " .. GetString(SI_MAPDISPLAYFILTER2), --Battleground vendors
[LIBSETS_DROP_MECHANIC_CRAFTED] = GetString(SI_ITEM_FORMAT_STR_CRAFTED),
[LIBSETS_DROP_MECHANIC_ENDLESS_ARCHIVE] = GetString(SI_ZONEDISPLAYTYPE12),
--lib.dropMechanicIdToNameTooltip
[LIBSETS_DROP_MECHANIC_MAIL_PVP_REWARDS_FOR_THE_WORTHY] = "给有价值的人的奖励 (" .. cyrodiilAndBattlegroundText .. " 邮件) - 只包含最新的套装!\n随着新套装的不断加入, 就套装将被从此获取途径中移除并被加入到西罗帝尔的其他获取途径中:\n所有Pvp套装现将从西罗帝尔洞穴, 暗锚和任务中掉落.\n城镇日常任务和商人将会以轻, 中, 重区分. 特例: 香丁赫尔和克洛文/文扬修道院将会奖励任意套装.\n所有PvP套装都可以宝箱形式从城镇商人或精选装备商人处获取.\n洞穴会掉落腰部和足部装备\n暗锚会掉落珠宝\n公告板任务会掉落其他身体部位装备.\n赏金和侦查任务奖励服装.\n战斗和前线作战任务奖励武器.",
[LIBSETS_DROP_MECHANIC_OVERLAND_BOSS_DELVE] = "洞穴Boss有几率掉落腰部或足部装备.",
[LIBSETS_DROP_MECHANIC_OVERLAND_WORLDBOSS] = "陆上组队Boss必定掉落头, 胸, 腿或武器.",
[LIBSETS_DROP_MECHANIC_OVERLAND_BOSS_PUBLIC_DUNGEON] = "公共地下城Boss有几率掉落肩, 手或武器.",
[LIBSETS_DROP_MECHANIC_OVERLAND_CHEST] = "粉碎暗锚所获的宝箱必定掉落首饰.\n陆上宝箱有几率掉落当前区域套装的任何部位部件:\n-简单箱子有微小概率\n-中等箱子有良好概率\n-进阶和大师箱子必定掉落\n-藏宝图挖出的宝箱必定掉落",
[LIBSETS_DROP_MECHANIC_ANTIQUITIES] = GetString(SI_ANTIQUITY_TOOLTIP_TAG), --Will be used in other languages via setmetatable below!
[LIBSETS_DROP_MECHANIC_TELVAR_EQUIPMENT_LOCKBOX_MERCHANT] = "可在帝都下水道用生命石从基地的生命石商人处兑换的宝箱.",
[LIBSETS_DROP_MECHANIC_AP_ELITE_GEAR_LOCKBOX_MERCHANT] = "可在西罗帝尔用联盟点数从精选装备商人, 或瓦登费尔的战场商人处兑换的宝箱",
[LIBSETS_DROP_MECHANIC_TRIAL_BOSS] = "所有Boss: 手, 腰, 足, 胸, 肩, 头, 腿\n尾王: 武器, 盾牌\n任务奖励箱: 首饰, 武器, 盾 (拾取时绑定))",
--special Zone names
[LIBSETS_SPECIAL_ZONEID_ALLZONES_OF_TAMRIEL] = "所有地区 (于塔姆瑞尔)",
[LIBSETS_SPECIAL_ZONEID_LEVELUPREWARD] = "升级",
[LIBSETS_SPECIAL_ZONEID_BATTLEGROUNDS] = "战场",
--Set type names
[LIBSETS_SETTYPE_ARENA]
["zh"] = "竞技场",
[LIBSETS_SETTYPE_BATTLEGROUND]
["zh"] = "战场",
[LIBSETS_SETTYPE_CRAFTED]
["zh"] = "制造",
[LIBSETS_SETTYPE_CYRODIIL]
["zh"] = "西罗帝尔",
[LIBSETS_SETTYPE_DAILYRANDOMDUNGEONANDICREWARD]
["zh"] = "随机地下城 & 帝都 " .. zo_strformat("<<c:1>>", "奖励"),
[LIBSETS_SETTYPE_DUNGEON]
["zh"] = "地下城",
[LIBSETS_SETTYPE_IMPERIALCITY]
["zh"] = "帝都",
[LIBSETS_SETTYPE_MONSTER]
["zh"] = "怪物",
[LIBSETS_SETTYPE_OVERLAND]
["zh"] = "陆上",
[LIBSETS_SETTYPE_SPECIAL]
["zh"] = "特殊",
[LIBSETS_SETTYPE_TRIAL]
["zh"] = "试炼",
[LIBSETS_SETTYPE_MYTHIC]
["zh"] = "神话",
[LIBSETS_SETTYPE_IMPERIALCITY_MONSTER]
["zh"] = "帝都怪物",
[LIBSETS_SETTYPE_CYRODIIL_MONSTER]
["zh"] = "西罗帝尔怪物",
[LIBSETS_SETTYPE_CLASS]
["zh"] = "职业限定",