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07/26/14, 06:52 PM   #23
deathangel1479
 
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Join Date: May 2014
Posts: 6
Goes on with zrmm...
Or I am paranoid?
I give two example...

1.
Abstract function, created by me. Its a bad result, but it works great for cyrodil links update...
That is one thing with a impossible chance, that two author make same...
RMM:
Lua Code:
  1. --Show Map Hidden
  2. function RMM.WorldMapUpdate()
  3.     ZO_WorldMap_UpdateMap()
  4.     ZO_WorldMap:SetAlpha(0)
  5.     ZO_WorldMap:SetHidden(false)
  6.     zo_callLater(RMM.WorldMapReset, 100)
  7. end
  8.  
  9. --Hide Map
  10. function RMM.WorldMapReset()
  11.     ZO_WorldMap:SetHidden(true)
  12.     ZO_WorldMap:SetAlpha(1)
  13. end
zrmm:
Lua Code:
  1. --------------------------------------------------
  2. -- WorlMap refresh
  3. --------------------------------------------------
  4. function MM_WorldMapRefresh()
  5.     ZO_WorldMap:SetAlpha(0)
  6.     ZO_WorldMap:SetHidden(false)
  7.     ZO_WorldMap_PanToPlayer()
  8.     zo_callLater(MM_WorldMapRefreshStop,20)
  9. end
  10.  
  11. function MM_WorldMapRefreshStop()
  12.     ZO_WorldMap:SetHidden(true)
  13.     ZO_WorldMap:SetAlpha(1)
  14. end
OK, its not the same, he changed a line and changed callLater value... :P

2.
zrmm now has tooltips, I added it two weeks ago(two days work to understand correctly, rebuild from worldmap and much testing).

True, some thinks you must do like worldmap, so there must be parallels, but so exactly same?

The worldmap build a list of tooltips when you hover more than one pins.
I dont do it, because to much work, single was ok for me...
WOW, what a coincidence, same for zrmm author...



What he thinking?
That I code new features for him?
"I can concentrate on stable and performans and all other I get from other addons." Or what?

I got the result for nearly no fps drop(much better as worldmap itself), but I wont build it, because it is real much work and I am sure, other will be copy it then...

Last edited by deathangel1479 : 07/26/14 at 07:05 PM.
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