Thanks for the tips!
If you add additional built-in fragments, you get the behavior like the menus.
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This can't be done from a custom fragment? Is there a particular fragment I should be looking for? I'll investigate the dialog route, but I think the scene solution is probably what I'll want.
Great solution, however I'm not concerned with the player clicking on other UI elements, I'm focused on the gamepad for this particular use case. I need controller inputs to only interact with UI.