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02/11/20, 09:46 PM   #2
ensiferumviking
Join Date: Jun 2014
Posts: 5
Update, I've sort of fixed it. I changed the initialization routine to explicitly default the fullList variable instead of relying on the built in Default table to do it.... but I'd still appreciate any insight into why that didn't work.

Code:
function PlayerInfoLogger:Initialize()
  --Define Saved Variables
  self.savedVariables=ZO_SavedVars:NewAccountWide("PlayerInfoLoggerSavedVariables", 2, nil, {PlayerInfoLogger.Default})

  --If there's a saved value, use that.
  PlayerInfoLogger.fullList=self.savedVariables.fullList
  if(PlayerInfoLogger.fullList==nil) then
    PlayerInfoLogger.fullList={}
  end
end
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