08/09/21, 12:44 AM | #1 |
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Need any/all translations
Lua Code:
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08/09/21, 04:40 AM | #2 |
You should reuse the given translation constants SI_* instead of re-defining them again. So that your languages de, en, fr, jp, ru are set without any big effort.
They can be found here: https://raw.githubusercontent.com/es...tedstrings.lua Would bring you this as EN: You could even improve this and just define some words liker ecipe, recipes, solvent, poison, potion as a local variable, add it to a table like myAddon.translationConstants.recipe = GetString(SI_ITEMTYPE29) and re-use it in your translation files then wth a local pointer e.g. local local translationConstants = myAddon.translationConstants local recipe = translationConstants .recipe Code:
SI_IJAEA_EASYALCHEMY = "Easy Alchemy", SI_IJAEA_SAVEDRECIPES = "Saved " .. GetString(SI_ITEMTYPEDISPLAYCATEGORY21), SI_IJAEA_SAVEDALCHEMY_SAVED = GetString(SI_ITEMTYPE29) .. " Saved.", SI_IJAEA_DELETE_OPTION = "Delete " ..GetString(SI_ITEMTYPE29), SI_IJAEA_DELETE_MOUSEOVER = "Right-click to delete", SI_IJAEA_EASYALCHEMY_HEADER1 = GetString(SI_SMITHING_HEADER_ITEM):lower(), SI_IJAEA_EASYALCHEMY_HEADER2 = GetString(SI_ALCHEMY_SOLVENT_HEADER):lower(), SI_IJAEA_EASYALCHEMY_HEADER2 = GetString(SI_ALCHEMY_SOLVENT_HEADER):lower(), SI_IJAEA_EASYALCHEMY_HEADER3 = GetString(SI_SMITHING_HEADER_TRAIT) .. " 1", SI_IJAEA_EASYALCHEMY_HEADER4 = GetString(SI_SMITHING_HEADER_TRAIT) .. " 2", SI_IJAEA_EASYALCHEMY_HEADER5 = GetString(SI_SMITHING_HEADER_TRAIT) .. " 3", SI_IJAEA_EASYALCHEMY_HEADER_SOLVENT1 = GetString(SI_ITEMTYPEDISPLAYCATEGORY22), SI_IJAEA_EASYALCHEMY_HEADER_SOLVENT2 = GetString(SI_ITEMTYPEDISPLAYCATEGORY23), SI_IJAEA_NOSAVES_POISONS = "No saved " ..GetString(SI_ITEMTYPEDISPLAYCATEGORY23):lower(), SI_IJAEA_NOSAVES_POTIONS = "No saved " ..GetString(SI_ITEMTYPEDISPLAYCATEGORY22):lower(), SI_IJAEA_NOSAVES_ALL = "No saved " .. GetString(SI_ITEMTYPEDISPLAYCATEGORY22):lower() .. " or " .. GetString(SI_ITEMTYPEDISPLAYCATEGORY23):lower(), ------------------------------------------------ -- Settings ------------------------------------------------ SI_IJAEA_SETTING_SAVEPERCHARACTER = "Save settings as Character", SI_IJAEA_SETTING_SAVEPERCHARACTER_TOOLTIP = "Disabled: settings are saved for the account.\nEnabled: settings will be saved separately for each character.", SI_IJAEA_HEADER_ALCHEMYSAVES = "Saved " .. GetString(SI_ITEMTYPEDISPLAYCATEGORY14) .. " " .. GetString(SI_ITEMTYPEDISPLAYCATEGORY21), SI_IJAEA_SETTING_CLEARSAVES = "Clear Saved " ..GetString(SI_ITEMTYPEDISPLAYCATEGORY21):lower(), SI_IJAEA_SETTING_CLEARSAVES_TOOLTIP = "Deletes all saved " .. GetString(SI_ITEMTYPEDISPLAYCATEGORY21):lower(), ------------------------------------------------ -- Dialogues ------------------------------------------------ SI_IJAEA_SAVEDALCHEMY_CONFIRMDELETE_TITLE = "Delete selected " .. GetString(SI_ITEMTYPE29):lower(), SI_IJAEA_SAVEDALCHEMY_CONFIRMDELETE_TEXT = "Do you want to delete <<1>> from the saved " .. GetString(SI_ITEMTYPEDISPLAYCATEGORY21):lower() .."?", SI_IJAEA_SAVEDALCHEMY_CONFIRMDELETE_TRAIT1 = "|cffffffWith the following "..GetString(SI_SMITHING_HEADER_TRAIT)..":|r\n\t\t<<1>>", SI_IJAEA_SAVEDALCHEMY_CONFIRMDELETE_TRAIT2 = "|cffffffWith the following "..GetString(SI_SMITHING_HEADER_TRAIT)..":|r\n\t\t<<1>>\n\t\t<<2>>\n\t\t<<3>>", SI_IJAEA_INVALIDRECIPE = "Invalid " .. GetString(SI_ITEMTYPE29), } DE: Code:
SI_IJAEA_EASYALCHEMY = "Easy Alchemy", SI_IJAEA_SAVEDRECIPES = "Gespeicherte " .. GetString(SI_ITEMTYPEDISPLAYCATEGORY21), SI_IJAEA_SAVEDALCHEMY_SAVED = GetString(SI_ITEMTYPE29) .. " gespeichert.", SI_IJAEA_DELETE_OPTION = GetString(SI_ITEMTYPE29) .. " löschen, SI_IJAEA_DELETE_MOUSEOVER = "Rechtsklick zum Löschen", SI_IJAEA_EASYALCHEMY_HEADER1 = GetString(SI_SMITHING_HEADER_ITEM):lower(), SI_IJAEA_EASYALCHEMY_HEADER2 = GetString(SI_ALCHEMY_SOLVENT_HEADER):lower(), SI_IJAEA_EASYALCHEMY_HEADER2 = GetString(SI_ALCHEMY_SOLVENT_HEADER):lower(), SI_IJAEA_EASYALCHEMY_HEADER3 = GetString(SI_SMITHING_HEADER_TRAIT) .. " 1", SI_IJAEA_EASYALCHEMY_HEADER4 = GetString(SI_SMITHING_HEADER_TRAIT) .. " 2", SI_IJAEA_EASYALCHEMY_HEADER5 = GetString(SI_SMITHING_HEADER_TRAIT) .. " 3", SI_IJAEA_EASYALCHEMY_HEADER_SOLVENT1 = GetString(SI_ITEMTYPEDISPLAYCATEGORY22), SI_IJAEA_EASYALCHEMY_HEADER_SOLVENT2 = GetString(SI_ITEMTYPEDISPLAYCATEGORY23), SI_IJAEA_NOSAVES_POISONS = "Nicht gespeicherte " ..GetString(SI_ITEMTYPEDISPLAYCATEGORY23):lower(), SI_IJAEA_NOSAVES_POTIONS = "Nicht gespeicherte " ..GetString(SI_ITEMTYPEDISPLAYCATEGORY22):lower(), SI_IJAEA_NOSAVES_ALL = "Nicht gespeicherte " .. GetString(SI_ITEMTYPEDISPLAYCATEGORY22):lower() .. " oder " .. GetString(SI_ITEMTYPEDISPLAYCATEGORY23):lower(), ------------------------------------------------ -- Settings ------------------------------------------------ SI_IJAEA_SETTING_SAVEPERCHARACTER = "Sichere Einstellungen je Charakter", SI_IJAEA_SETTING_SAVEPERCHARACTER_TOOLTIP = "Deaktiviert: Einstellungen werden für den gesamten Account gespeichert.\nAktiviert: Einstellungen werden je Charakter einzeln gespeichert.", SI_IJAEA_HEADER_ALCHEMYSAVES = "Gespeicherte " .. GetString(SI_ITEMTYPEDISPLAYCATEGORY14) .. " " .. GetString(SI_ITEMTYPEDISPLAYCATEGORY21), SI_IJAEA_SETTING_CLEARSAVES = "Leere gespeicherte " ..GetString(SI_ITEMTYPEDISPLAYCATEGORY21):lower(), SI_IJAEA_SETTING_CLEARSAVES_TOOLTIP = "Löscht alle gespeicherten " .. GetString(SI_ITEMTYPEDISPLAYCATEGORY21):lower(), ------------------------------------------------ -- Dialogues ------------------------------------------------ SI_IJAEA_SAVEDALCHEMY_CONFIRMDELETE_TITLE = "Lösche ausgewählte " .. GetString(SI_ITEMTYPE29):lower(), SI_IJAEA_SAVEDALCHEMY_CONFIRMDELETE_TEXT = "Wirklich <<1>> von den Gespeicherten " .. GetString(SI_ITEMTYPEDISPLAYCATEGORY21):lower() .."löschen?", SI_IJAEA_SAVEDALCHEMY_CONFIRMDELETE_TRAIT1 = "|cffffffMit diesem "..GetString(SI_SMITHING_HEADER_TRAIT)..":|r\n\t\t<<1>>", SI_IJAEA_SAVEDALCHEMY_CONFIRMDELETE_TRAIT2 = "|cffffffMit diesem " ..GetString(SI_SMITHING_HEADER_TRAIT)..":|r\n\t\t<<1>>\n\t\t<<2>>\n\t\t<<3>>", SI_IJAEA_INVALIDRECIPE = "Ungültiges " .. GetString(SI_ITEMTYPE29), } Also please make sure that the SavedVariables use the character ID and not the name AND store the settings differently per server, via GetWorldName() as profile e.g. in ZO_SavedVars function. Thank you very much! Last edited by Baertram : 08/09/21 at 04:45 AM. |
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08/09/21, 01:51 PM | #3 | |
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Implemented GetWorldName() for savedVariables profile. Fixed the suffix of the saved recipe names. The issue was not present in en. Unfortunately, I forgot about these strings being linked to this addon. I have all trait names listed due to the zos functions only returning data for "known' traits. Also, your post set me to evolve the way those trait names are added to the list, and the names for reagent and solvents ( which should now also be auto translated) Lua Code:
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ESOUI » Developer Discussions » Translation Help » Need any/all translations |
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