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02/15/14, 10:51 PM | #1 | ||
Join Date: Feb 2014
Posts: 3
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Templar PvP Bruiser Build
http://esohead.com/calculator/skills...O837mIw316Iw4z
Thoughts on my Char and Build will be appreciated and thanks for reading Hello i'm Np7ExR6. A little bit of history about me before i dive into my character. I have been gaming for years on a competitive level playing RTS games (Starcraft 12 years, Smite 2 years). I have previous experience in MMO such as Ultima Online, DAoC, and WoW, I played them on a casual level. Back to the present i have been playing Smite witch is a moba type game and i main'ed the Support role for competitive teams. I would like my ESO experience be one driven for the PvP. Like i said before i played all other MMO's on a casual lvl never going into PvP. So the thoughts of my character As I said above I only played casual MMO's but competive RTS/Moba. What I am trying to achieve is making a character that i can only describe as a Bruiser. 1. Hard CC 2. High Defense 3. Survivablity 4. Skill/Spell Timed Rotation 5 CC Resilience 6 Debuffs/Buffs 7. Burst Orc Heavy Armor (P) - XP +15% Brawny (P) - max health and stam +6% Robust (P) - Health regen combat 15% Swift (P) - Sprint cost -12% sprint speed +15% Templar Binding Javelin (A) - Ranged Spear deals dmg and knockback 5m 3sec knockdown Toppling Charge (A) - Charge target interrupt and stun for 3s Blazing Spear (A) - AoE dmg 1 target stun 2s Ally Buff stam 25% Balanced Warrior (P) - wep dmg +4% spell resist +4 Breath of Life (A) - Heals 3 targets (self + 2 allies) Repentance (AP) - (P) When slotted stam/health regen +15% (A) Restore stam and health Per nerby corpse (Consume corpse = free cast) Extended Ritual - Remove 1 nefative effect heal allies every 2s/16s My thoughts for selecting these stats are that they offer 11 options outta the 6 areas i choose to excell in 1. Hard CC - Javelin, Charge, Blazing 2. High Defense - Balanced Warrior 3. Mobility - Charge 4. Survivablity -Repentance, Breath, Ritual 5. Skill/Spell Timed Rotation - Magicka 6. CC Resilience - Ritual 7. Debuffs/Buffs Repentance, Blazing One Hand and Shield Ransack (A) - Deals dmg reduce targets armor taunt target 15s self armor increase = armor target lost Crippling Slash (A) - Deal dmg reduce targets weapon dmg snare target 60% for 9s immobilize target for Xs Defensive Stance (AP) - (P) Block mitigation +5% Block cost -5% (A) Relect spell progectile stuns caster Invasion (A) - charge target deal dmg and stun for 2s Fortress (P) - 1H n SHield abilities -10% cost of blocking -30% Power Slam (A) - Disorient 12s Sword and Board (P) - weapon dmg + 5% block mit +20% Deadly Bash - Bash +100% dmg Cost -50% Defelct Bolts - Block 15% dmg from projectiles and ranged attacks Battlefield Mobility - MS +50% while blocking They offer 17 outta the 6 areas 1. Hard CC - Crippling Slash, Defensive Stance, Inavasion, 2. High Defense - Ransack, Defensive Stance, Fortress, S+B, Deflect Bolts 3. Mobility - Invasion, Battlefield Mobilty 4. Survivablity - Ransack, Fortress, S&B, Deflect Bolts 5. Skill/Spell Timed Rotation - Stamina Cost 6 CC Resilience - Defensive Stance 7 Debuffs/Buffs - Ransack, Crippling Slash Heavy Armor Unstopable (A) - Amor spell resist + X for 8s Resolve (P) - armor base spell resist +3% each piece equip Constitution (P) - health regen +4% each piece etc.... The rest can be see on the skill calc only reason I typed the info out was for the readers to see what direction i am leaning towards and what i mean by Bruiser type again thanks for reading input would be greatly appreciated
1) Toppling Charge 2) Ransack/Crippling Slash 3) Binding Javelin 4) Invasion 5) Unstoppable U) Aggressive Horn Bar 2: 1h+Shield 1) Breath of Life 2) Repentance 3) Purifying Ritual 4) Defensive Stance 5) Tangling Webs U) Replenishing Barrier Last edited by Np7ExR6 : 02/16/14 at 09:38 AM. |
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02/16/14, 08:11 AM | #2 |
if u pick the 10 skills you want to use on your first and secondary bar with ultimates and rotation its gonna be easier to understand your build and comment it, for example here is my build:
Templar Vampire Build:7 light Dunmer:20 magika-30 hp bar 1: 1h+shield 1)shield charge 2)puncture 3)low slash 4)mist form(poison) 5)sun shield/eclipse/blinding light Ult:soul strike/bat swarm bar 2:resto staff 1)annulment 2)equilibrium 3)restoring focus 4)healing ritual/rushed ceremony 5)healing ward Ult:barrier with heavy armor and shield you will almost be hard capped on armor,i think its better to use the puncture morph to decrease spell res...in pvp i think that blazing spear its not gonna work very well,i would use sun shield/eclipse/blinding light,these are the best templar skills in my opinion,u need at least one...not sure if its worth it to use 2 charges(right now you have 3 stuns), you opponent can use cc breaker for immunity or immovable,so it think its better to remove one and use a snare like low slash-sun fire to slow/debuff them Last edited by Norefunds : 02/16/14 at 08:26 AM. |
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02/16/14, 10:30 AM | #3 | ||
Join Date: Feb 2014
Posts: 3
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Bar 1: 1h+Shield 1) Toppling Charge 2) Ransack/Crippling Slash 3) Binding Javelin 4) Invasion 5) Unstoppable U) Aggressive Horn Bar 2: 1h+Shield 1) Breath of Life 2) Repentance 3) Purifying Ritual 4) Defensive Stance 5) Tangling Webs U) Replenishing Barrier |
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02/21/14, 07:21 PM | #4 | |
Join Date: Feb 2014
Posts: 3
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Anyone else have any thoughts?
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03/19/14, 01:28 PM | #5 | |
Join Date: Mar 2014
Posts: 2
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One Thought
I have found it makes sense to have a clear understanding of what each of your attributes are going to do for you. For example I plan on building a templar DPS/Off heal character
Race: Khajiit Prim Weap : 2h/Bow Armor : 5 Medium, 2 Light Stam: attack abilities Mag: healing abilities My bar should be built around having abilities to do different things For Example: 1 CC - Wrecking Blow/Magnum Shot 1 heal - Ritual of Rebirth 1 dot - Brawler/Poison Arrow 1 nuke - Reverse Slice/Focused Aim 1 Free - Repentance 1 Ult - Flawless Dawnbreaker/Replenishing Barrier This is an idea I'm toying with now. Basically because there are no CDs, you do not need to waste 2 slots on stuns. 1 stun can be used every time you need it provided you have the resource to use. This applies to heals as well. This type of build also lets me keep people at ranged with more focus on keeping them there, then when they get close pull out my 2h and worry more about staying alive. I plan on using stealth, Focused Aim, Poison Arrow, Basic Attacks, Rit of Reb as needed, Magnum, WeapSwap, Brawler, Wrecking Blow, Reverse Slice, Basic Attacks, Rit of Reb as needed, Replen Barrier as needed, Repentance as able. This gives me extra damage and range while they are far away and extra shields and healing when they are close. Any Ideas? |
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