So I understand (more or less) how the Scene Manager works. I know how to get it to show and hide a control based on what scene is open. The thing is, I want a control's visibility to also depend on whether the player is in a guild.
I know how to handle the conditional stuff and detecting when a player joins or leaves a guild; I'm just wondering how I would go about keeping the control hidden. As far as I can tell, there are three possibilities:
- SetHidden(true)
- Remove the fragment from all of its scenes
- Both?
I'd like to know which one has priority: SetHidden or the scene manager. If I manually hide it, will the Scene Manager make it visible again if I switch scenes? If I remove it from all of its scenes, will it be shown or hidden by default?
AFAIK using both would work, but I was wondering if a simpler solution would be enough.