2.6.1 popped yesterday, I've updated sourcecode.
/script d(zo_strformat("I am a <<1>>", "<<player{male/female}>>")) -> I am a <<player{male/female}>>
is not fixed but API have here and there be modified, format has been dropped. not everywhere and not in C++ code neither.
for now I wait for the final solution .. ^^
I've also updated
http://wiki.esoui.com/Collectibles
There is now a ton of collectibles.
Those flagged with TORECHECK are.. to recheck, because they'll surely evolve.
The 3rd value is the CollectibleCategoryType.
We now have ~200 collectible added per update. and the number raise.
Few things to get collectibles (Chip, please don't fix
)
Lua Code:
local oldFunc = ItemTooltip.SetCollectible
ZO_PreHook(ItemTooltip, "SetCollectible", function(self, collectibleId, addNickname, showHint, showBlockReason)
local displayedCollectibleId = tonumber(MultiCraftDisplay:GetText())
local collectibleName, _, _, _, _, _, _, categoryType = GetCollectibleInfo(displayedCollectibleId)
if collectibleName then
d(categoryType .. ";" .. displayedCollectibleId .. ";".. collectibleName)
end
oldFunc(self, displayedCollectibleId, false, true, true)
return true
end)
+ a spinner to play with mouse.
I personally used MultiCraft addon (
) line 571 :
Lua Code:
--if value > maxCraftable then value = maxCraftable end
MultiCraft:GetNamedChild("Display"):SetText(value)
ClearTooltip(ItemTooltip)
InitializeTooltip(ItemTooltip, GuiRoot, BOTTOM, 0, -200, BOTTOM)
ItemTooltip:SetCollectible(1)
+ /script MultiCraft:SetHidden(false)
It will show you the collectible, and if Collectible is leaked to Lua, will dump a message in chat.
Not all collectibles are leaked to Lua, so you can have tooltips and API returnin empty values; but with a good tool (your eyes) you can rewrite them, or make screenshots.