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03/11/15, 07:27 PM   #1
circonian
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Join Date: May 2014
Posts: 613
[implemented] New ItemTypes & SubTypes

It would be nice to have some ITEMTYPES &/or subTypes for some of the new stolen items.
Especially things like the equipable cosmetic gear, things like:




Right now, as an example, that item has ITEMTYPE_ARMOR, but ARMORTYPE_NONE, which means to code it looks exactly the same as jewelry because it is also ARMORTYPE_NONE...by the way jewelry also really needs either its own ITEMTYPE or its own ARMORTYPE.

Either create new ITEMTYPES to identify jewelry, cosmetic gear, and other misc laundered items (that don't fall under some other specific ITEMTYPE/SUBTYPE) or at the very least give jewelry and cosmetic gear their own subtypes instead of ARMORTYPE_NONE.

I don't know if there are any stolen cosmetic weapons, but if there are give them their own itemType or WEAPONTYPE also.
 
 

ESOUI » Developer Discussions » Wish List » [implemented] New ItemTypes & SubTypes


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