I have a ZO_ScrollList template for a row that includes a backdrop. I do not understand why the backdrop is drawing the way that it is... The highlight backdrop is not even doing the same thing as the default backdrop...
I really want this looking like the default UI backpack inventroy except wider... I'm using the same background textures as the inventory based on what /zgoo showed me. I have been trying stuff to get it working but no luck so far...
Anyone know what I need to do? Thanks.
What it looks like:
Using ControlOutline addon ( with a slight mod ):
Here is my row template xml:
Code:
<GuiXml>
<Controls>
<Control name="MailLooterLootListRow" virtual="true">
<Dimensions x="750" y="52" />
<Controls>
<Texture name="$(parent)_BG" textureFile="/esoui/art/miscellaneous/listitem_backdrop.dds" layer="BACKGROUND" alpha="1" pixelRoundingEnabled="true" >
<AnchorFill />
</Texture>
<Texture name="$(parent)_Highlight" textureFile="/esoui/art/miscellaneous/listitem_highlight.dds" layer="BACKGROUND" alpha="1" hidden="true">
<AnchorFill />
</Texture>
<Texture name="$(parent)_Type" alpha="0.7">
<Dimensions x="40" y="40" />
<Anchor point="TOPLEFT" relativeTo="$(parent)" offsetX="10" offsetY="5" />
</Texture>
<Texture name="$(parent)_Icon">
<Dimensions x="40" y="40" />
<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="$(parent)_Type" offsetX="42" offsetY="0" />
</Texture>
<Label name="$(parent)_Name" font="ZoFontGameBold" text="" wrapMode="ELLIPSIS">
<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="$(parent)_Icon" offsetX="27" offsetY="0" />
</Label>
<Label name="$(parent)_Value" font="ZoFontGameBold" text="">
<Anchor point="RIGHT" relativePoint="RIGHT" relativeTo="$(parent)" offsetX="-10" offsetY="0" />
</Label>
</Controls>
</Control>
</Controls>
</GuiXml>