Looking for a way to detect if the HUD is shown. ive been been trying things like this but no success.
Code:
local hud = SCENE_MANAGER:GetScene("hud")
if hud:IsHidden() then
im able to with callbacks for 3 other related scenes but I'm trying to avoid that if possible.
**EDIT
figured it out
Code:
local hudScene = SCENE_MANAGER:GetScene("hud")
if hudScene:GetState() == SCENE_SHOWN then