The only thing I can think of is you could add something like this so I know when AGS has taken over & my filters are not going to be used in the Trading House:
Lua Code:
function libCIF:IsGuildStoreSellFiltersDisabled()
return libCIF._guildStoreSellFiltersDisabled
end
and then I could add this in FilterIt_MenuBars.lua:
Lua Code:
-- I could add this check before performing clear or SetHidden:
if not (GetInteractionType() == INTERACTION_TRADINGHOUSE and libCIF:IsGuildStoreSellFiltersDisabled()) then
if currentInvFilter ~= ITEMFILTERTYPE_ALL then
PLAYER_INVENTORY.inventories[iInventory].searchBox:SetHidden(true)
PLAYER_INVENTORY.inventories[iInventory].searchBox:Clear()
else
-- no submenu or Show ALL filter tab so show the search box.
PLAYER_INVENTORY.inventories[iInventory].searchBox:SetHidden(false)
PLAYER_INVENTORY.inventories[iInventory].searchBox:Clear()
end
end
and that should solve that problem