Hello,
since my latest update it seems that my addon in combination with others, which have a lot of GUI components, my cause this error.
Originally Posted by Mitosuke
I've just found and installed your wonderful add-on and I am also getting the same "Too many Anchors processed" error that some others are experiencing. I played around with enabling and disabling certain combos of add-ons to try and find some sort of incompatibility. It looks to me like an 'achor' limit/cap that the game allows? The error disappears when I disabled Wykkyd's Framework, (I tested with this because I believe it uses a fair amount of anchors). As soon as I re-enabled it, the error was back. If I disable several other anchor using add-ons I can get the error to disappear too. I currently have 13 add-ons installed, not counting this one.
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As you can see, in this example if he uses Wykkyd's Framework and my addon this error occurs.
The problem is, in my latest version I added 200 checkboxes in order to allow a very detailed level of ingredients filtering. I thought about how to avoid this, but aside from using a pure textual representation I could thought of no way to avoid having at least each element as a GUI element, thus I need at least 1 Anchor for each item.
Does anyone have any idea how I can efficiently present a list of items and not use Anchors for each item?
If this is not possible, I really need to scrap my new user interface and revert back to textual representation.
Btw., at the moment I implemented these 200 Checkboxes with the LibAddonMenu - could this be the source of the problem? Or do we just reach a global maximum number of handlers allowed for all addons combined? Does anyone have some thoughts on this?
Thanks for your help,
best regards,
DV