Bump, with the 1.6 release you guys changed some waypoint code & added g_customWaypointLocationData, which is local
Chip mentioned he would do this, but I don't know if he changed his mind or if its been forgotten, but I'm bumping it again hoping for a response.
There is currently no real way to set or remove player waypoints and g_customWaypointLocationData is local which causes a lot of workarounds & constant problems. Any chance on getting the following:
- A function to set a waypoint which would include setting the g_customWaypointLocationData
- A function to remove a waypoint include removing the g_customWaypointLocationData
This returns coordinates relative to the loaded map:
This contains the mapIndex & x/y coordinates for
that map. Having access to this would be extremely helpful:
Lua Code:
local function GetPinLocationData(pinLocationData)
EDIT: My bad I didn't notice, I see they did add this one a few days ago to the test server: ZO_WorldMap_RemovePlayerWaypoint()
Thanks!