Working filters for thoses interested :
New styles fragments won't be bound, so the rule won't change.
There is new trophies in Orsinium, boss related, I found one, the quality is normal, so it won't be hard
Lua Code:
-- Treasure Maps
{func = GetItemLinkItemType, values = {ITEMTYPE_TROPHY}},
{func = GetItemLinkQuality, values = {ITEM_QUALITY_ARCANE}},
{func = GetItemLinkBindType, values = {BIND_TYPE_NONE}},
-- Craft Surveys -- We can add IsItemLinkUnique == true if needed
{func = GetItemLinkItemType, values = {ITEMTYPE_TROPHY}},
{func = GetItemLinkQuality, values = {ITEM_QUALITY_ARCANE}},
{func = GetItemLinkBindType, values = {BIND_TYPE_ON_PICKUP}},
-- Frag motifs
{func = GetItemLinkItemType, values = {ITEMTYPE_TROPHY}},
{func = GetItemLinkOnUseAbilityInfo, values = {false}},
{func = GetItemLinkQuality, values = {ITEM_QUALITY_ARTIFACT}},
{func = GetItemLinkBindType, values = {BIND_TYPE_NONE}},
-- Recipe Fragments
{func = GetItemLinkItemType, values = {ITEMTYPE_TROPHY}},
{func = GetItemLinkOnUseAbilityInfo, values = {true}},
{func = GetItemLinkQuality, values = {ITEM_QUALITY_ARTIFACT}},
{func = GetItemLinkBindType, values = {BIND_TYPE_NONE}},
{func = IsItemLinkConsumable, values = {true}},
-- IC Trophies (sewers & exterior)
{func = GetItemLinkItemType, values = {ITEMTYPE_TROPHY}},
{func = GetItemLinkOnUseAbilityInfo, values = {true}},
{func = GetItemLinkQuality, values = {ITEM_QUALITY_ARTIFACT}},
{func = GetItemLinkBindType, values = {BIND_TYPE_NONE}},
{func = IsItemLinkConsumable, values = {false}},
-- IC Trophies (dungeons)
{func = GetItemLinkItemType, values = {ITEMTYPE_TROPHY}},
{func = GetItemLinkOnUseAbilityInfo, values = {true}},
{func = GetItemLinkQuality, values = {ITEM_QUALITY_ARTIFACT}},
{func = GetItemLinkBindType, values = {BIND_TYPE_ON_PICKUP}},
{func = IsItemLinkConsumable, values = {false}},
-- Undaunted Keys
{func = GetItemLinkItemType, values = {ITEMTYPE_TROPHY}},
{func = GetItemLinkOnUseAbilityInfo, values = {false}},
{func = GetItemLinkQuality, values = {ITEM_QUALITY_MAGIC, ITEM_QUALITY_ARCANE, ITEM_QUALITY_ARTIFACT}},
{func = GetItemLinkBindType, values = {BIND_TYPE_ON_PICKUP_BACKPACK}},
{func = IsItemLinkConsumable, values = {false}},
-- Seal of retreat -- GetItemLinkQuality == ITEM_QUALITY_LEGENDARY do the job, but we never know.
{func = GetItemLinkItemType, values = {ITEMTYPE_TROPHY}},
{func = GetItemLinkOnUseAbilityInfo, values = {true}},
{func = GetItemLinkQuality, values = {ITEM_QUALITY_LEGENDARY}},
{func = GetItemLinkBindType, values = {BIND_TYPE_ON_PICKUP_BACKPACK}},
{func = IsItemLinkConsumable, values = {true}},
-- Quest Rewards -- We can add IsItemLinkUnique == true & GetItemLinkBindType == BIND_TYPE_ON_PICKUP if needed
{func = GetItemLinkItemType, values = {ITEMTYPE_TROPHY}},
{func = GetItemLinkOnUseAbilityInfo, values = {true}},
{func = GetItemLinkQuality, values = {ITEM_QUALITY_MAGIC}},