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02/24/16, 11:10 PM   #1
Kith
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Register Trigger Test

If anybody has some time, I need some assistance checking for the existence of a certain event firing. I can't test this myself due to the lack of a character with the appropriate abilities.

The request is to install the mod linked to this post and I need the following abilities cast and then used until they trigger their "proc" effect. Hopefully when the proc occurs a message will appear in your chat log, and when the proc is used another one should. I need to know the details of those 2 messages (or that they don't appear which will make me sad).

The abilities in question:
- Deadly Cloak (Blade Cloak Morph, Dual Wield Level 20)
- Flame Lash (Lava Lash Morph, Ardent Flame (DK) Level 30)
- Grim Focus & It's Morphs (Assassination (NB) Level 42) -- any of the morphs will work, though all 3 would help even more

If my theory is correct, in all the above cases a message in the format 'RegisterTrigger GAIN <Name> [<ID>]' will appear (and FADE on expiry).

Last edited by Kith : 02/27/16 at 03:55 PM. Reason: Removed AddOn, problem has been resolved!
 
02/25/16, 07:14 AM   #2
Tonyleila
 
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Where shoud I see this massage? I have tested it with Grim Focus morph Relentless Focus untill I coud throw the bow but saw now massage.
 
02/25/16, 07:50 AM   #3
sirinsidiator
 
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I changed your addon a bit because it gave no output.

Here is what I got for Deadly Cloak:

Casting it once:
Code:
[14:35:17] Deadly Cloak [40651] gained - type: BONUS - duration: 15
[14:35:32] Deadly Cloak [40651] faded - type: BONUS - duration: 0
Casting it multiple times:
Code:
[14:35:35] Deadly Cloak [40651] gained - type: BONUS - duration: 15
[14:35:40] Deadly Cloak [40651] update - type: BONUS - duration: 15
[14:35:52] Deadly Cloak [40651] update - type: BONUS - duration: 15
[14:36:07] Deadly Cloak [40651] faded - type: BONUS - duration: 0
Throwing the dagger does not trigger any effect.


Grim Focus shows the following output:

Casting it once:
Code:
[14:39:02] Grim Focus [62096] gained - type: NONE - duration: 20
[14:39:02] Minor Berserk [64050] gained - type: BONUS - duration: 20
[14:39:22] Grim Focus [62096] faded - type: NONE - duration: 0
[14:39:22] Minor Berserk [64050] faded - type: BONUS - duration: 0
Casting it twice:
Code:
[14:40:00] Grim Focus [62096] gained - type: NONE - duration: 20
[14:40:00] Minor Berserk [64050] gained - type: BONUS - duration: 20
[14:40:04] Grim Focus [62096] faded - type: NONE - duration: 0
[14:40:04] Grim Focus [62096] gained - type: NONE - duration: 20
[14:40:04] Minor Berserk [64050] faded - type: BONUS - duration: 0
[14:40:04] Minor Berserk [64050] gained - type: BONUS - duration: 20
[14:40:24] Grim Focus [62096] faded - type: NONE - duration: 0
[14:40:24] Minor Berserk [64050] faded - type: BONUS - duration: 0
Attacking an enemy and using the special attack:
Code:
[14:42:40] Grim Focus [62096] gained - type: NONE - duration: 20
[14:42:40] Minor Berserk [64050] gained - type: BONUS - duration: 20
[14:42:41] Grim Focus [62097] gained - type: NONE - duration: 0 -- light attack
[14:42:42] Grim Focus [62097] update - type: NONE - duration: 0 -- light attack
[14:42:42] Grim Focus [62097] update - type: NONE - duration: 0 -- light attack
[14:42:43] Grim Focus [62097] update - type: NONE - duration: 0 -- light attack
[14:42:43] Grim Focus [63970] gained - type: NONE - duration: 20
[14:42:45] Grim Focus [62097] faded - type: NONE - duration: 0 -- special attack
[14:43:00] Minor Berserk [64050] faded - type: BONUS - duration: 0
[14:43:00] Grim Focus [62096] faded - type: NONE - duration: 0
[14:43:00] Grim Focus [63970] faded - type: NONE - duration: 0
The morphs are basically the same:
Code:
[14:46:15] Relentless Focus [62107] gained - type: NONE - duration: 20
[14:46:15] Minor Endurance [62110] gained - type: BONUS - duration: 20
[14:46:15] Minor Berserk [64054] gained - type: BONUS - duration: 20
[14:46:16] Relentless Focus [62108] gained - type: NONE - duration: 0
[14:46:17] Relentless Focus [62108] update - type: NONE - duration: 0
[14:46:18] Relentless Focus [62108] update - type: NONE - duration: 0
[14:46:19] Relentless Focus [62108] update - type: NONE - duration: 0
[14:46:19] Grim Focus [63974] gained - type: NONE - duration: 20
[14:46:20] Relentless Focus [62108] faded - type: NONE - duration: 0
[14:46:35] Minor Berserk [64054] faded - type: BONUS - duration: 0
[14:46:35] Relentless Focus [62107] faded - type: NONE - duration: 0
[14:46:35] Grim Focus [63974] faded - type: NONE - duration: 0
[14:46:35] Minor Endurance [62110] faded - type: BONUS - duration: 0
Code:
[14:48:42] Merciless Resolve [62117] gained - type: NONE - duration: 20
[14:48:42] Minor Berserk [64058] gained - type: BONUS - duration: 20
[14:48:46] Merciless Resolve [62118] gained - type: NONE - duration: 0
[14:48:47] Merciless Resolve [62118] update - type: NONE - duration: 0
[14:48:48] Merciless Resolve [62118] update - type: NONE - duration: 0
[14:48:49] Merciless Resolve [62118] update - type: NONE - duration: 0
[14:48:49] Grim Focus [63978] gained - type: NONE - duration: 20
[14:48:50] Merciless Resolve [62118] faded - type: NONE - duration: 0
[14:49:02] Merciless Resolve [62117] faded - type: NONE - duration: 0
[14:49:02] Grim Focus [63978] faded - type: NONE - duration: 0
[14:49:02] Minor Berserk [64058] faded - type: BONUS - duration: 0
I'll try the Flame Lash in a bit. Need to make a new template char first.
 
02/25/16, 08:02 AM   #4
sirinsidiator
 
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And here it is. Flame Lash against an off balance target:

Code:
[14:59:37] Flame Lash Heal [23930] gained - type: HEAL - duration: 2
[14:59:39] Flame Lash Heal [23930] faded - type: HEAL - duration: 0
[14:59:40] Flame Lash Heal [23930] gained - type: HEAL - duration: 2
[14:59:42] Flame Lash Heal [23930] faded - type: HEAL - duration: 0
Power Lash doesn't seem to have any effects when it becomes available.
 
02/25/16, 09:59 AM   #5
coolmodi
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If you need it here are the IDs for the Grim Focus attack proc (non morphed ranks), I use them in BuffTimers because they refresh the duration on every LA to 20s.

[63958] = true, --grim focus I refresh on LA
[63968] = true, --grim focus II refresh on LA
[64179] = true, --grim focus III refresh on LA
[63970] = true, --grim focus IV refresh on LA

Sadly forgot to collect them for the morphs as I switched to tracking the berserk buff

sirinsidiator posted them for the max rank morphs at least, don't know if lower rank morphs have different IDs too like the basic skill.

Last edited by coolmodi : 02/25/16 at 10:13 AM.
 
02/25/16, 10:04 AM   #6
sirinsidiator
 
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Originally Posted by coolmodi View Post
the morph(s) seem to use the same IDs.
Doesn't seem to be the case on PTS.
When you look at my comment you can see that they use 63970, 63974 and 63978 respectively.
 
02/25/16, 10:21 AM   #7
coolmodi
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Yes, edited my post, forgot that I switched to tracking berserk buff instead
 
02/27/16, 09:58 AM   #8
Scootworks
 
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Originally Posted by Kith View Post
If anybody has some time, I need some assistance checking for the existence of a certain event firing. I can't test this myself due to the lack of a character with the appropriate abilities.

The request is to install the mod linked to this post and I need the following abilities cast and then used until they trigger their "proc" effect. Hopefully when the proc occurs a message will appear in your chat log, and when the proc is used another one should. I need to know the details of those 2 messages (or that they don't appear which will make me sad).

The abilities in question:
- Deadly Cloak (Blade Cloak Morph, Dual Wield Level 20)
- Flame Lash (Lava Lash Morph, Ardent Flame (DK) Level 30)
- Grim Focus & It's Morphs (Assassination (NB) Level 42) -- any of the morphs will work, though all 3 would help even more

If my theory is correct, in all the above cases a message in the format 'RegisterTrigger GAIN <Name> [<ID>]' will appear (and FADE on expiry).
how i need to use it? do i just notice the id's and the skill?

Last edited by Scootworks : 02/27/16 at 04:54 PM. Reason: asking more
 
02/27/16, 03:54 PM   #9
Kith
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Originally Posted by Scootworks View Post
how i need to use it? do i just notice die id's and the skill?
Thanks for the offer but I no longer need help testing for this issue, its been resolved (was for the proc system in last night's update). I'll remove the mod from the post to avoid further confusion
 
02/27/16, 05:07 PM   #10
Scootworks
 
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graphic

it will be awsome if you can add other layouts like:
 
02/27/16, 10:15 PM   #11
QuadroTony
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two buffs for one skill on PTS, looks like Srendarr must fix it
will test
this is bug
 
02/27/16, 11:43 PM   #12
Kith
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Originally Posted by Scootworks View Post
it will be awsome if you can add other layouts like:
Is it just the encircling line that denotes remaining time you are after? Everything else from that image can already be done with the right settings.

Originally Posted by QuadroTony View Post
two buffs for one skill on PTS, looks like Srendarr must fix it
will test
this is bug
Did S'rendarr itself show two different auras when you used Rapid, or just the ones visible in the character sheet? If the latter, thats nothing to do with the mod If the former, then it means I didn't catch all the potential 'extra' IDs to block them - I would need the IDs for both auras that spawn in the mod if thats the case and i'll make sure to filter the extra one.

This is all part of the mod tracking all auras you now get rather than a select few, so there will probably be quite a few that pop up as extras that need to be blocked.
 
02/28/16, 05:32 AM   #13
Scootworks
 
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Originally Posted by Kith View Post
Is it just the encircling line that denotes remaining time you are after? Everything else from that image can already be done with the right settings.
yes i like the encircling line a lot. and is there a possibility to display the remaining time below the icon, instead "in" the icon?
 
02/28/16, 12:48 PM   #14
Scootworks
 
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Originally Posted by QuadroTony View Post
two buffs for one skill on PTS, looks like Srendarr must fix it
will test
this is bug
it's not just the pts, it's on live server too
 
02/29/16, 12:00 AM   #15
Kith
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New Version Uploaded (2.1.1)

New version posted. Adds the ability to simulate auras for abilities that don't get the proper information from the API (mainly gtaoe abilities) though, while the code path has been added only 2 abilities (and their morphs) are currently simulated. These are Storm Atronach and Caltrops and I will need assistance from others to add more abilities to the simulation list (if any are needed of course).

Code:
Version 2.1.1 Changelog
added descending aura sort options for all 3 current choices
added simulated (fake) aura creation for abilities that provide inaccurate information to the API
increased the maximum amount of padding for auras (25 > 75 pixels)
Attached Files
File Type: zip Srendarr-2.1.1-BETA.zip (93.5 KB, 1196 views)
 

ESOUI » AddOns » Alpha/Beta AddOns » S'rendarr v2 BETA


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