01/26/18, 02:21 PM | #1 |
Urich's Skill Point Finder Translations [Any]
Hey all,
I'm looking to have the following strings translated. I suspect that most of the proper names won't need much translation but I could definitely be wrong. Nearly everything is limited on space so short/simple is appreciated. Thanks in advance! Lua Code:
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01/26/18, 02:37 PM | #2 |
Code:
USPF_SETTINGS_FONT_TITLE = "Font Einstellungen", USPF_SETTINGS_FONT_TITLE_HEADER = "Kopf/Fuß Font", USPF_SETTINGS_FONT_TITLE_DESC = "Setze den Tabellen Kopf und Fuß Font.", USPF_SETTINGS_FONT_GSP_TITLE = "Genereller Eigenschaftspunkt Font", USPF_SETTINGS_FONT_GSP_ROWS = "Setze den Eigenschaftspunkt Tabellenzeilen Font.", USPF_SETTINGS_FONT_SQS_TITLE = "Quests & Himmelsscherben Font", USPF_SETTINGS_FONT_SQS_ROWS = "Setze den Zonen Quest & Himmelsscherben Tabellenzeilen Font.", USPF_SETTINGS_FONT_GDQ_TITLE = "Gruppen Verliesquests Font", USPF_SETTINGS_FONT_GDQ_ROWS = "Setze den Gruppenverlies Quest Tabellenzeilen Font.", USPF_SETTINGS_FONT_PDB_TITLE = "Öffentliches Verlies Gruppenevent Font", USPF_SETTINGS_FONT_PDB_ROWS = "Setze den öffentliches Verlies Gruppenherausforderung Event Tabellenzeilen Font.", USPF_SETTINGS_RELOAD_WARNING = "Wird die Benutzeroberfläche neu laden müssen.", USPF_SETTINGS_COLOR_TITLE = "Farb Einstellungen", USPF_SETTINGS_COLOR_GSP_DONE = "Generell - Erledigt", USPF_SETTINGS_COLOR_GSP_NOT_DONE = "Generell - Offen", USPF_SETTINGS_COLOR_ZQ_DONE = "Zonenquests - Erledigt", USPF_SETTINGS_COLOR_ZQ_NOT_DONE = "Zonenquests - Offen", USPF_SETTINGS_COLOR_SS_DONE = "Himmelsscherben - Erledigt", USPF_SETTINGS_COLOR_SS_NOT_DONE = "Himmelsscherben - Offen", USPF_SETTINGS_COLOR_GDQ_DONE = "Gruppenverliese - Erledigt", USPF_SETTINGS_COLOR_GDQ_NOT_DONE = "Gruppenverliese - Offen", USPF_SETTINGS_COLOR_PDB_DONE = "Öffentliche Verliese - Erledigt", USPF_SETTINGS_COLOR_PDB_NOT_DONE = "Öffentliche Verliese - Offen", USPF_SETTINGS_COLOR_DESC_DONE = "Setzte Farbe für erledigte Eingenschaftspunkte.", USPF_SETTINGS_COLOR_DESC_NOT_DONE = "Setzte Farbe für offene Eingenschaftspunkte.", USPF_SETTINGS_SORT_TITLE = "Sortierung Einstellungen", USPF_SETTINGS_SORT_SQS = "Quest und Himmelsscherben Sortierung", USPF_SETTINGS_SORT_SQS_DESC = "Setze die Sorierreihenfolge für die Hauptgeschichte Quests und Himmelsscherben Tabelle.", USPF_SETTINGS_SORT_GDQ = "Gruppenverliese Sortierung", USPF_SETTINGS_SORT_GDQ_DESC = "Setze die Sorierreihenfolge für die Gruppenverliese Tabelle.", USPF_SETTINGS_SORT_PDB = "Öffentliche Verliese Sortierung", USPF_SETTINGS_SORT_PDB_DESC = "Setze die Sorierreihenfolge für die Öffentliche Verliese Tabelle.", USPF_GUI_CHAR_LEVEL = "Charakter Level", USPF_GUI_MAIN_QUEST = "Hauptqgeschichten Quest", USPF_GUI_MW_CHAR = "Morrowind Charakter", USPF_GUI_AVA_RANK = "Allianzkrieg Rang", USPF_GUI_MAEL_ARENA = "Maelstrom Arena", USPF_GUI_TITLE = "Urich's Skill Point Finder", USPF_GUI_GSP = "Generelle Skill Points", USPF_GUI_SQS = "Hauptqgeschichten Quests & Himmelsscherben", USPF_GUI_GDQ = "Gruppenverliese Quests", USPF_GUI_PDB = "Öffentliche Verliese Gruppenherausforderung Events", USPF_GUI_SOURCE = "Quelle", USPF_GUI_PROGRESS = "Fortschritt", USPF_GUI_ZONE = "Zone", USPF_GUI_STORYLINE = "Hauptgeschichte", USPF_GUI_SKYSHARDS = "Himmelsscherben", USPF_GUI_DUNGEON_NAME = "Verlies Name", USPF_GUI_TOTAL = "Gesamt", USPF_GUI_CHAR_TOTAL = "Charakter Gesamt", SI_BINDING_NAME_USPF_TOGGLE = "Zeige/Verstecke USPF Fenster.", Just a hint: You should conside reusing your translations in themselves, like creating one translation of "Skyshards" via functions ZO_CreateStringId(USPF_SKYSHARDS, "Skyshard") SafeAddVersion(USPF_SKYSHARDS, 1) and then reuse it via the GetString(USPF_SKYSHARD) in the other translations. Same for each group dungeon, public dungeon, etc. redundancy. And use ingame available localized string constants via GetString() which can be found here, instead of creating new translations which are all there: https://github.com/esoui/esoui/blob/...tedstrings.lua An idea For the different POIs (delves, dungeons, etc.) you can switch the client to another language via chat command, e.g. German: Code:
SetCVar("language.2", "de") en, fr, de, jp and others. And then open the map, move the mouse over the poi and see the text. You can then use function Lua Code:
Checking this addon's code (http://www.esoui.com/downloads/info4...KeepNames.html) you could prehook the function "ZO_MapPin.TOOLTIP_CREATORS[MAP_PIN_TYPE_POI_SEEN].creator(pin, ...)" and then use the code above to save the names to your savedvars. You could use the zoneId of the zone and the poiIndex as array keys like the addon does: Lua Code:
Last edited by Baertram : 01/26/18 at 02:54 PM. |
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ESOUI » Developer Discussions » Translation Help » Urich's Skill Point Finder Translations [Any] |
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