Hello,
I am looking to how customize the size of a texture relating of the resolution of the user.
Is it possible ?
Actually i generate a texture with a static size, but i will need to cover with multiples textures the HUD.
Code:
<Controls>
<Texture name="xTG_SearchIcon" textureFile="xTG_ImmersiveInterface/blood_2.dds" alpha="1">
<Dimensions x="600" y="600" />
<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="0" offsetY="3" />
<TextureCoords left="0" right="1" top="0" bottom="1" />
</Texture>
</Controls>
Here i apply a texture of 600x600 on top left, but 600x600 is not great if the user play in 1024x768.
Any ideas ?