The background control is this line here:
Code:
<Backdrop name="$(parent)_BG" inherits="ZO_DefaultBackdrop"><AnchorFill/></Backdrop>
It inherits from ZO_DefaultBackdrop which provides the texture.
You can change the inherit control to something else, so that it will use this texture.
e.g. to ZO_CenterlessBackdrop, ZO_ThinBackdrop, and so on -> see file linked below for the templates
The ZO_DefaultBackdrop is defined here:
https://github.com/esoui/esoui/blob/...plates.xml#L91
Or you create your own backdrop control with own textures.
Edit:
https://github.com/esoui/esoui/tree/...game/inventory
Could be this one, not sure if the landing area is the whole inventory or not
https://github.com/esoui/esoui/blob/...ngarea.xml#L18
But from the invetory.xml file, where the ZO_PlayerInventory List control is defined:
https://github.com/esoui/esoui/blob/...ntory.xml#L135
-> It looks like th landing area is the background:
https://github.com/esoui/esoui/blob/...ntory.xml#L139
Code:
<Controls>
<Backdrop name="$(parent)BG" hidden="true">
<AnchorFill />
<Edge file="EsoUI/Art/Miscellaneous/insetHighlight_edge.dds" edgeFileWidth="128" edgeFileHeight="16" />
<Center file="EsoUI/Art/Miscellaneous/insetHighlight_center.dds" />
<Insets left="4" top="4" right="-4" bottom="-4" />
</Backdrop>
</Controls>