Found some sweet new events. But they need to be tested for being still avaliable and not private/potected before adding them to wiki.
Lua Code:
EVENT_ARTIFACT__STATE = function(artifactName, keepId, playerName, playerAlliance, Event, State, campaignId)
EVENT_CORPSE_SUMMON_LOCATION_SET = function(keepId)
EVENT_CRAFTING_FAILED = function(reason)
EVENT_DECONSTRUCTING_FAILED = function(reason)
EVENT_GUILD_MEMBER_ACHIEVEMENT_AWARDED = function(characterName, achievementId, achievementLink)
EVENT_HARVEST_RANK_TOO_LOW = function(requiredTradeskillName, requiredRank)
EVENT_HARVEST_WRONG_TRADESKILL = function(requiredTradeskillName)
EVENT_IGNORE_ADDED = function(displayName)
EVENT_IGNORE_REMOVED = function(displayName)
EVENT_LOOT_MONEY = function(quantity)
EVENT_NOT_TRAINED_IN_CRAFTING_SKILL = function(craftingSkillName)
EVENT_OBJECTIVE__STATE = function(keepId, objectiveId, bgContext, objectiveName, objectiveType, event, state, param, param)
EVENT_QUEUE_INFORMATION = function(queueType, msg, name)
EVENT_REFINEMENT_FAILED = function(reason)
EVENT_REFORGING_FAILED = function(reason)
EVENT_RESURRECT_ON_LEVEL_UP = function()
EVENT_SIEGE__ANOTHER_PLAYER = function(siegeName)
EVENT_SKILL_POINTS_CHANGED = function(oldPoints, newPoints, skyshard)
EVENT_SOUL_HEALED = function()
GUILD_EVENT_ITEM_SOLD = function(eventType, seller, buyer, quantity, itemLink, price)