Ok, some of you know things...
looking at some nice lua code... i found some global costant used that isn't listen in the wiki
for example in the Equipment Rarity Borders Addons i found this
Code:
["EQUIP_SLOT_HEAD"] = "ZO_CharacterEquipmentSlotsHead",
["EQUIP_SLOT_CHEST"] = "ZO_CharacterEquipmentSlotsChest",
["EQUIP_SLOT_SHOULDERS"] = "ZO_CharacterEquipmentSlotsShoulder",
["EQUIP_SLOT_FEET"] = "ZO_CharacterEquipmentSlotsFoot",
["EQUIP_SLOT_HAND"] = "ZO_CharacterEquipmentSlotsGlove",
["EQUIP_SLOT_LEGS"] = "ZO_CharacterEquipmentSlotsLeg",
["EQUIP_SLOT_WAIST"] = "ZO_CharacterEquipmentSlotsBelt",
["EQUIP_SLOT_RING1"] = "ZO_CharacterEquipmentSlotsRing1",
["EQUIP_SLOT_RING2"] = "ZO_CharacterEquipmentSlotsRing2",
["EQUIP_SLOT_NECK"] = "ZO_CharacterEquipmentSlotsNeck",
["EQUIP_SLOT_COSTUME"] = "ZO_CharacterEquipmentSlotsCostume",
["EQUIP_SLOT_MAIN_HAND"] = "ZO_CharacterEquipmentSlotsMainHand",
["EQUIP_SLOT_OFF_HAND"] = "ZO_CharacterEquipmentSlotsOffHand",
["EQUIP_SLOT_BACKUP_MAIN"] = "ZO_CharacterEquipmentSlotsBackupMain",
["EQUIP_SLOT_BACKUP_OFF"] = "ZO_CharacterEquipmentSlotsBackupOff"
}
he use all the ZO_ to set the back drop in this way
Code:
for k, v in pairs(slots) do
-- some code...
local parent = _G[v]
local bg = parent:GetNamedChild("RarityBorder")
if bg == nil then
bg = WM:CreateControl(name, parent, CT_BACKDROP)
end
so _G[v] becomes _G["ZO_CharacterEquipmentSlotsHead"]
so it intercept the "RarityBorder" another name not listed in the wiki
and then gain control of the background.
the whole internet never seen any of the ZO_ costant, so
where or how to find the complete list????