@ZOS_ChipHilseberg: hey, I just found a nasty bug within EVENT_EFFECT_CHANGED
Skill: Unstable Familiar (
Link to description)
- Morph: Volatile Familiar
When the morph is activated the familiar starts pulsing, EVENT_EFFECT_CHANGED returns changeType = 1 (effect gained, effectId = 88934) on unitTag = "player"; everything working as intended so far.
The bug:
If I refresh the buff by pressing the appropriate button before the buff runs out, EVENT_EFFECT_CHANGED is supposed to return changeType = 3 (effect refreshed) but it returns changeType = 1.
I guess this behaviour is not intended? A fix would be very nice, if you have the time