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09/01/23, 10:15 AM   #1
schorse
Join Date: Aug 2023
Posts: 4
How to navigate long NPC interactions?

Hi all,

I'm trying to navigate the interaction with the undaunted daily pledge NPCs. The EVENT_CHATTER_BEGIN event will trigger a function which includes the following code:

Code:
elseif GetChatterOption(1) == "What's the pledge today?" then
	SelectChatterOption(1)
	SelectChatterOption(1)
	SelectChatterOption(1)
end
If I talk to the NPC it selects the option 1 but only 1 time. The thing is that the chatteroptions stay the same even though I'm already in the next "layer" of the conversation. GetChatterOption(1) should be "And if I can handle more?" but it's still "What's the pledge today?".

Does anyone know how to navigate in those conversations?

Thanks!
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