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02/17/14, 12:43 PM   #1
ablueman
Join Date: Feb 2014
Posts: 26
Originally Posted by Callsign View Post
As a Sorcerer tank, the amount of spell reduction you will get from a Breton will be nice, but not game changing. I think the Magicka reduction from Breton on abilities will help with your Stamina over time. Less cost on abilities means more time for Stamina to regen, so it may naturally balance itself and may have been a design intention.

I am going to be rolling Aldmeri Dominion with some friends at the start. However, I plan on making my first cross faction alt for the Daggerfall Covenant. I am most likely going to be rolling a Templar tank to begin with, but I thought I would theorycraft all of the tanks and see what kind of styles and builds I could come up with. This is my current Templar build. I find it rather strong, having the ability to useful is almost every situation without giving up anything. It's a full Stamina build, where as the Sorcerer is a full Magicka build.

I'll be posting my ideas and builds on the officials forums when the game launches, in class, tanking, and healing forums (I do have plans to do some healing). Two abilities I see as a must for Sorcerer tanking are Dark Exchange for Magicka and Health regen when needed and Force Shock in the Desto Staff tree because it provides so many benefits that are useful for Sorcerer tanking within the ability on top of it being a ranged ability.
I will prob be going Ebonheart, strangely enough I preferred the starting zone though most people complained it wasn't as good as the dominion zone. Although in fairness, I have no friends (sadface) that are looking to play this game really so it doesn't matter too much if I change my mind.

I might have to look in to that skill, I ignored it previously as I didnt really want to get stuck with a desto staff. Now I realise I can have active abilities without I may reconsider. It does look immensely useful, looks like the morph of it can even CC up to 2 additional targets potentially.

I dont mind having a resto staff as a swap out. I will be doing some backup healing potentially.



Any idea how unholy knowledge might affect Dark Exchange?

p.s. Templar build looks interesting

Last edited by ablueman : 02/17/14 at 12:55 PM.
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02/17/14, 12:56 PM   #2
Callsign
Join Date: Feb 2014
Posts: 23
Originally Posted by ablueman View Post
I will prob be going Ebonheart, strangely enough I preferred the starting zone though most people complained it wasn't as good as the dominion zone. Although in fairness, I have no friends (sadface) that are looking to play this game really so it doesn't matter too much if I change my mind.

I might have to look in to that skill, I ignored it previously as I didnt really want to get stuck with a desto staff. Now I realise I can have active abilities without I may reconsider. I dont mind having a resto staff as a swap out. It does look immensely useful, looks like the morph of it can even CC up to 2 additional targets potentially.
It's quite a good skill that has a ridiculous amount of benefits and it works quite well in my Sorcerer tank build that will be using the Destro staff. I've been looking at my Sorcerer tank build closer since we started talking and I think it does work better as a ranged control tank. I altered the build a little bit to reflect on that mentality. Range taunt + Ice Comet provides more control without having to run up to enemies to use the melee taunt or wait for enemies to have ground effects to dispel from Negate Magic.
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02/17/14, 03:20 PM   #3
ablueman
Join Date: Feb 2014
Posts: 26
Originally Posted by Callsign View Post
It's quite a good skill that has a ridiculous amount of benefits and it works quite well in my Sorcerer tank build that will be using the Destro staff. I've been looking at my Sorcerer tank build closer since we started talking and I think it does work better as a ranged control tank. I altered the build a little bit to reflect on that mentality. Range taunt + Ice Comet provides more control without having to run up to enemies to use the melee taunt or wait for enemies to have ground effects to dispel from Negate Magic.
I like it, not sure about dampen field, I can understand it would help your "tankyness", but would immovable not be better as that helps against all damage not just spell? A couple of heavy armour items wouldnt really hurt your build to boost armour a little?

Originally Posted by Callsign View Post
I think it will. Too far down to test it in beta, but I think it will. I'm also wondering if Persistence will affect Dark Exchange too. I think it's highly unlikely, but there is always a chance.
That will be interesting to see. I hope resetting skills doesnt cost too much lol

As a side note looking at your templar build got me looking at a attack speed imperial nightblade with syphoning build small health gains but the idea being that you will be constantly hitting and proccing as often as possible critting etc. (build is just a barebones idea).

Last edited by ablueman : 02/17/14 at 03:32 PM.
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02/17/14, 04:57 PM   #4
Callsign
Join Date: Feb 2014
Posts: 23
Originally Posted by ablueman View Post
I like it, not sure about dampen field, I can understand it would help your "tankyness", but would immovable not be better as that helps against all damage not just spell? A couple of heavy armour items wouldnt really hurt your build to boost armour a little?



That will be interesting to see. I hope resetting skills doesnt cost too much lol

As a side note looking at your templar build got me looking at a attack speed imperial nightblade with syphoning build small health gains but the idea being that you will be constantly hitting and proccing as often as possible critting etc. (build is just a barebones idea).
Dampen Magic's shield is an all damage shield. The effect from putting the shield up is that you take 50% less damage from spells. Boundless Storm, which I also have socketed, has a similar effect. Judging by the tooltips, Boundless Storm looks like it will scale better in the Armor and Spell Resistance department and the trade off is Boundless Storm has AoE damage for melee mobs when the run to you and, for the morph I chose, has increased movement speed versus Immovable's immunity from knockback and disabling effects. However, the main reason that I went Boundless Storm over Immovable is that Boundless Storm costs Magicka and Immovable costs Stamina and my build is built to only rely on Magicka.

I am in a similar boat as you trying to find the ideal attack speed Nightblade tanking build. This is my current version of the build. It relies more on self healing than evasion and has infinite longevity due to Leeching Strikes.
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02/18/14, 06:41 AM   #5
ablueman
Join Date: Feb 2014
Posts: 26
Originally Posted by Callsign View Post
Dampen Magic's shield is an all damage shield. The effect from putting the shield up is that you take 50% less damage from spells. Boundless Storm, which I also have socketed, has a similar effect. Judging by the tooltips, Boundless Storm looks like it will scale better in the Armor and Spell Resistance department and the trade off is Boundless Storm has AoE damage for melee mobs when the run to you and, for the morph I chose, has increased movement speed versus Immovable's immunity from knockback and disabling effects. However, the main reason that I went Boundless Storm over Immovable is that Boundless Storm costs Magicka and Immovable costs Stamina and my build is built to only rely on Magicka.

I am in a similar boat as you trying to find the ideal attack speed Nightblade tanking build. This is my current version of the build. It relies more on self healing than evasion and has infinite longevity due to Leeching Strikes.
Nice, did you not fancy mixing a little werewolf in there? if you can cast haste then hit werewolf w/ beserk that would make things interesting if it works
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02/18/14, 09:13 AM   #6
Callsign
Join Date: Feb 2014
Posts: 23
Originally Posted by ablueman View Post
Nice, did you not fancy mixing a little werewolf in there? if you can cast haste then hit werewolf w/ beserk that would make things interesting if it works
I'm not big on the Werewolf thing. It's a style choice.
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02/18/14, 09:24 AM   #7
Abardomas1
 
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Join Date: Feb 2014
Posts: 20
Originally Posted by Callsign View Post
I'm not big on the Werewolf thing. It's a style choice.
I'm not into the Werewolf thing at all either, just doesn't work for me :-)
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03/17/14, 06:38 PM   #8
Demendred
 
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Join Date: Mar 2014
Posts: 4
I did a Dark Magic - Summoner - Light Armor - Restoration Staff myself.

Was able to keep myself healed for the most point. And I agree with you on the summon to kinda useless. I mean, extra damage is nice, don't get me wrong, but I was hoping that it would hold hate for me.
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03/19/14, 05:58 AM   #9
Lonyn
Join Date: Feb 2014
Posts: 21
I have always played a sorceror in any MMO's I have played and I have played a lot since 1999 this game excites me as this sorceror is really good as a solo player taking on 2 or 3 mobs at a time is no problem what so ever.

Here is the build.

http://esohead.com/calculator/skills...cvKVB8zf7zrNbo

Have your pet out all the time, hit mobs with curse, pet will attack mob you have targetted, then turn to other mob(s) who will now be running to you target one and hit Elelemental Blockade and now hit destructive reach. If not dead rinse and repeat it is so easy and when you get into the rhythm it makes you want to take on harder and harder mobs.
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03/19/14, 07:08 AM   #10
Duck
Join Date: Mar 2014
Posts: 2
Super damage and incredible magica recovery!

One thing I noticed was that no one has realized the sheer power of 'Weakness to Elements' -> 'Elemental Drain' (Restores Magica when attacking target with Fire, Shock, and Cold Damage).... By applying Elemental Drain before attacking the target with almost anything form the Storm Calling tree. The overall spell cost reduction of this combo coupled with as much Spell cost reduction and modest magica regen you will be able to spam the crap out of lightning abilities!

The other thing I noticed was that 'Crystal Shards' morphed to 'Crystal Fragments' procs a lot when when spamming Storm Calling skills. Most people don't notice that Crystal Fragments' instant cast procs off ANY spell that costs magica.

Also, 'Mages Fury' morphed to 'Endless Fury' also grants a large chunk of magica if the target dies by the spell.

These synergistic abilities allow the use of plate/bound armor/etc...
With this build I focused mostly on high defense and stacking stamina regen to maximize Dark Exchange/Dark Conversion to fill any gaps in my mana pool and always keep full HP.

Lastly, I chose the High Elf race because the Destruction Tallent makes getting to Elemental Drain as fast as possible as well as Elemental Tallent for the boost to all 3 elemental damage schools.
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02/17/14, 12:59 PM   #11
Callsign
Join Date: Feb 2014
Posts: 23
Originally Posted by ablueman View Post
Any idea how unholy knowledge might affect Dark Exchange?
I think it will. Too far down to test it in beta, but I think it will. I'm also wondering if Persistence will affect Dark Exchange too. I think it's highly unlikely, but there is always a chance.
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03/08/14, 06:22 AM   #12
Stefko
Join Date: Mar 2014
Posts: 1
PVE solo

Hi guys

i m kinda new to eso games so wonder if any1 tried full attack mage and how did that work out i tried one build and had fun with it i also had a bit of struggle so what do you think is it possible to create a good solo mage full att?

BUILD


this is what i've been thinking cant decide on last skill also needs work with armor skills

Last edited by Stefko : 03/08/14 at 07:00 AM.
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03/08/14, 04:25 PM   #13
Revehn
Join Date: Feb 2014
Posts: 5
Did some test last beta.

Early game, Lightning Form >>>>>>>>>> Deadric Curse, even morphed.
It's ridiculous how it's OP.

And I finally understood one thing, I'm a bit frustrated to not have got it earlier but well...
Since we have 5 spells only, every spell needs to have a "two in one" trick.
For example, let's compare Lightning Form and Deadric Curse here :
1) Both 2nd spell of a spec.
2) One does AE dmg after some time, the other gives Armour, Magic Resist, and deal dmg in AE for some time (both spells = 6sec at first).

One does damage. The other does damage + double def.
Morphing ?
Daedric Curse has a better DPS, or a better AE range.
Lightning Form EITHER gives another trick (movement speed), either more duration (+33%).

Let's say we compare things like that for any morphing spell, and we might have a better understanding on how things will need to be done...
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09/05/22, 12:47 AM   #14
dinkarvid
Join Date: Sep 2022
Posts: 2
I have always played a sorceror in any MMO's I have played and I have played a lot since 1999 this game excites me as this sorceror is really good as a solo player taking on 2 or 3 mobs at a time is no problem what so ever. vidmate.app saveinsta

Last edited by dinkarvid : 09/08/22 at 06:27 AM.
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ESOUI » General Discussion » Class Discussions » Sorcerers - let's discuss skills !


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